Monster Dossier

Clockwork Brewer

Clockwork Brewer is a fantasy monster entry from source OoA1.

Level 3

Traits

uncommonnmediumclockworkconstructmindless

Rules & statistics

Monster Profile

Perception

8

Senses

  • Name
    darkvision

Skills

Athletics
9
Brewing lore
8

Ability Mods

Str
4
Dex
3
Con
1
Int
-5
Wis
3
Cha
1

Items

  • artisan's tools (brewing)

Defenses

Ac
18
Saving Throws
Fort
8
Ref
10
Will
8
Hp
  • Hp
    40
Immunities
  • death effects
  • diseased
  • doomed
  • drained
  • fatigued
  • healing
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poison
  • sickened
  • unconscious
Weaknesses
  • Name
    electricity
    Amount
    3
  • Name
    orichalcum
    Amount
    3
Resistances
  • Name
    physical
    Amount
    3
    Note
    except adamantine or orichalcum

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • unarmed
    Name
    leg
    Attack
    9
    Damage
    2d4+4 bludgeoning plus Grab

Abilities

Top
  • Name
    Mini-Keg
    Entries
    • A clockwork brewer can hold up to 5 gallons of liquid in a built-in tank.
    • By default, this tank contains the clockwork brewer's beer.
  • Name
    Standard Greeting
    Entries
    • Clockwork brewers have a limited set of pre-recorded phrases they can use to interact with clientele, based on their instructions. The audio is recorded on an embedded gemstone worth 5 gp. Removing a gemstone from or installing a gemstone into a clockwork brewer requires a successful 18 Thievery check to Disable a Device; on a failure, the gemstone is undamaged, but any recorded sounds are erased.
  • Name
    Wind-Up
    Entries
    • 24 hours, 18, standby
Bot
  • Name
    Bottoms Up
    Activity
    Number
    1
    Unit
    action
    Requirements
    The clockwork brewer has a creature grappled
    Entries
    • The clockwork brewer forcefeeds the grappled creature 1 serving of whatever liquid is in the clockwork brewer's tank (typically beer such as Krakia Sour; see sidebar). The creature is exposed to the liquid's effects, and it can't breathe or speak until the start of its turn.
  • Name
    Pre-Programmed Greeting
    Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • mental
    Entries
    • The clockwork brewer clearly delivers a disarmingly friendly greeting to a creature within 30 feet. The creature attempts a 17 Will save. On a failure, the creature is flat-footed against the clockwork brewer's next attack before the end of the brewer's next turn.
    • The target is then immune to Pre-Programmed Greeting for 1 day

Background

Lore

No lore provided.