Monster Dossier

Clockwork Amalgam

Clockwork Amalgam is a fantasy monster entry from source AoE5.

Level 20

Traits

rarenlargeclockworkconstructmindless

Rules & statistics

Monster Profile

Perception

36

Skills

Athletics
38

Ability Mods

Str
10
Dex
7
Con
6
Int
-5
Wis
0
Cha
-5

Defenses

Ac
43
Saving Throws
Fort
34
Ref
35
Will
28
Hp
  • Hp
    455
Immunities
  • bleed
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
Weaknesses
  • Amount
    20
    Name
    electricity
  • Amount
    20
    Name
    orichalcum
Resistances
  • Amount
    15
    Name
    physical

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    blade
    Attack
    38
    Traits
    • magical
    • reach
    Damage
    4d12+18 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    blowtorch
    Attack
    38
    Traits
    • magical
    • reach
    Damage
    10d6 fire
    Types
    • fire
  • Range
    Melee
    Name
    claw
    Attack
    38
    Traits
    • magical
    • reach
    Effects
    • Push
    Damage
    4d8+18 slashing plus Push
    Types
    • slashing
  • Range
    Melee
    Name
    hose
    Attack
    38
    Traits
    • magical
    • reach
    Effects
    • Grab
    Damage
    4d8+18 bludgeoning plus Grab
    Types
    • bludgeoning
  • Range
    Melee
    Name
    stamper
    Attack
    38
    Traits
    • magical
    • reach
    Effects
    • Knockdown
    Damage
    4d8+18 bludgeoning plus Knockdown
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    spike
    Attack
    35
    Traits
    • magical
    • range increment
    Damage
    4d12+8 piercing
    Types
    • piercing

Abilities

Mid
  • Entries
    • A clockwork amalgam must be wound up (see the clockwork assassin's Wind Up on page 50), but it can function for 7 days each time it is wound.
    Name
    Efficient Winding
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The clockwork amalgam can recalibrate its internal structure to shed damaged components and replace them with new ones, restoring 125 HP to the construct. Each time it uses this ability, the clockwork amalgam permanently deactivates one of its five melee attacks as the components from that arm reassemble within the core of the machine.
    Name
    Recalibrate
Bot
  • Activity
    Number
    3
    Unit
    action
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The clockwork amalgam becomes a blur of spinning weaponry. It makes up to five melee Strike||Strikes (one for each active melee attack it has available), taking a –4 penalty to the attack roll for each attack, but ignoring the multiple attack penalty until it has made all of its attacks. It can use each melee attack only once and it can target each creature in reach only once. If the clockwork amalgam used Whirring Doom in the previous round, it can use it again this round using only 1 action instead of 3. The amalgam's movement Speed is halved until the end of its next turn.
    Name
    Whirring Doom

Background

Lore

No lore provided.