Monster Dossier

Cloaker

Cloaker CLOAKER ALLIES On the rare occasions that cloakers associate with other creatures, they tend to ally with those ulat‐kinis (page 12) who are n...

Level 5

Traits

cnlargeaberration

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • undercommon

Skills

Deception
Std
14
To Impersonate a cloak, sheet, or ray
16
Religion
12
Stealth
14

Ability Mods

Str
5
Dex
3
Con
4
Int
2
Wis
3
Cha
1

Defenses

Ac
22
Saving Throws
Fort
13
Ref
12
Will
12
Hp
  • Hp
    80

Speed

Walk
10
Fly
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    14
    Damage
    1d10+7 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    14
    Traits
    • agile
    • reach
    Damage
    2d6+7 slashing
    Types
    • slashing

Abilities

Top
  • Entries
    • Cloakers are concealed in dim light even to creatures with low-light vision and darkvision.
    Name
    Shadow Shift
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    • incapacitation
    Entries
    • The cloaker makes an attack roll with a +14 bonus against an adjacent creature's Reflex DC. If it succeeds, it envelops the target, who is restrained. Attacks that hit an enveloping cloaker deal half their damage to the cloaker and half to the trapped victim. The cloaker can't Fly, and when it moves using its land Speed it moves the enveloped creature with it. The cloaker can make only jaws Strike||Strikes against the restrained creature but can make tail Strike||Strikes against other creatures.
    • A creature that voluntarily puts on the cloaker becomes engulfed automatically. A cloaker can engulf only Large or smaller creatures, and no more than one creature at a time.
    Name
    Envelop
  • Activity
    Number
    2
    Unit
    action
    Traits
    • auditory
    • emotion
    • mental
    Entries
    • The cloaker lets out an infrasonic moan that has one of the effects below. A creature that succeeds at a 22 Will save is unaffected. Any creature that attempts this save becomes temporarily immune for 1 hour. Because the moan is infrasonic, most humanoids don't detect the source of their plight if they aren't already aware of the cloaker.
    • Type
      list
      Items
      • Fear (fear, incapacitation) Each creature within a 30-foot emanation becomes frightened 1 (or, on a critical failure, frightened 2 and fleeing until the end of its next turn).
      • Nausea Each creature within a 30-foot emanation falls prone and become sickened 2.
      • Stupor The cloaker targets a single creature within 30 feet. The creature becomes clumsy 1 and stupefied 1 for 1 minute.
    Name
    Infrasonic Moan

Background

Lore

Cloaker

CLOAKER ALLIES

On the rare occasions that cloakers associate with other creatures, they tend to ally with those ulat‐kinis (page 12) who are no longer the thralls of the lomoss and, rarely, with deros (pages 84–85), though they consider the latter irrational and untrustworthy. Cloakers never willingly associate with lomoss.

CLOAKER LOCATIONS

Cloakers isolate themselves within the deeper parts of the Veimaikhik and are concentrated in Magrias and Moriamon. They tend to avoid Moriguzorn‐Voth due to its proximity to the surface.

Weird and paranoid creatures that dwell in the Veimaikhik, cloakers resemble hideous, flying manta rays. Crafty and careful hunters, their motivations, their patterns of attack, and even their societies and history are often an inscrutable jumble of contradicting reports, confused rumors, and terrifying accounts.

Like many of the stranger creatures of Falavririak, cloakers were originally created by the lomoss, who bred them to spy on their Driraithod thralls. Upon the fall of the Driraithod empire, the lomoss cast out their cloaker creations, who, in turn, fled to the lower reaches of the Veimaikhik. Amid the vaults and twisted corridors of their new home, their attitudes—particularly regarding their apprehension toward their former masters—changed dramatically. Suspicion became paranoia, egotism, sadism, and much worse. Now, most cloakers lead solitary lives, stalking the Veimaikhik for easy prey and delving deeper into internal horrors. Their paranoia is so great that they interact only rarely even with their own kind, encountering another cloaker only briefly to mate before flitting back to isolation.

But there are exceptions. Every so often, a charismatic cloaker priest can call together a dark cabal of these creatures and other Veimaikhik denizens to worship unspeakable ancient gods. These rare cloakers whip their acolytes and followers into a frenzy of dark rituals and heinous acts. While these cults are depraved and destructive, they rarely survive longer than their founder.