Monster Dossier

City Guard Squadron

City Guard Squadron is a fantasy monster entry from source B3.

Level 5

Traits

lngargantuanhumanhumanoidtroop

Rules & statistics

Monster Profile

Perception

12

Languages

Languages
  • common

Skills

Athletics
14
Intimidation
11
Settlement lore
9

Ability Mods

Str
5
Dex
0
Con
3
Int
0
Wis
2
Cha
2

Defenses

Ac
22
Saving Throws
Fort
14
Ref
9
Will
11
Hp
  • Hp
    75
Weaknesses
  • Amount
    10
    Name
    area damage
  • Name
    splash

Speed

Abilities
  • troop movement
Walk
25

Abilities

Top
  • Entries
    • City guards can spend 1 minute to designate a single creature for whom they have a physical description as their quarry. They gain a +2 circumstance bonus to Perception against their quarry.
    Name
    Seek Quarry
Mid
  • Name
    Troop Defenses
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 3d8 piercing damage (19 basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
    Name
    Fire Crossbows!
  • Activity
    Number
    1
    Unit
    action
    Name
    Form Up
  • Activity
    Number
    1
    Unit
    varies
    Entry
    1 to 3
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The city guards engage in a coordinated melee attack against each enemy within 10 feet, with a 19 basic Reflex save. The damage depends on the number of actions. 1 1d10 piercing or slashing damage 2 1d10+7 piercing or slashing damage 3 1d10+10 piercing or slashing damage.
    Name
    Lower Halberds!
  • Entries
    • Whenever the city guards Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the guards enters difficult terrain||3|terrain, the extra movement cost applies to all the guards.
    Name
    Troop Movement
  • Entries
    • City guards ignore difficult terrain||3|terrain (but not greater difficult terrain||3|terrain) caused by crowds or from movement through narrow spaces such as alleyways.
    Name
    Urban Chasers

Background

Lore

No lore provided.