Monster Dossier
City Guard Squadron
City Guard Squadron is a fantasy monster entry from source B3.
Traits
lngargantuanhumanhumanoidtroop
Rules & statistics
Monster Profile
Perception
12
Languages
- Languages
- common
Skills
- Athletics
- 14
- Intimidation
- 11
- Settlement lore
- 9
Ability Mods
- Str
- 5
- Dex
- 0
- Con
- 3
- Int
- 0
- Wis
- 2
- Cha
- 2
Defenses
- Ac
- 22
- Saving Throws
- Fort
- 14
- Ref
- 9
- Will
- 11
- Hp
- Hp
- 75
- Weaknesses
- Amount
- 10
- Name
- area damage
- Name
- splash
Speed
- Abilities
- troop movement
- Walk
- 25
Abilities
- Top
- Entries
- City guards can spend 1 minute to designate a single creature for whom they have a physical description as their quarry. They gain a +2 circumstance bonus to Perception against their quarry.
- Name
- Seek Quarry
- Mid
- Name
- Troop Defenses
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 3d8 piercing damage (19 basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
- Name
- Fire Crossbows!
- Activity
- Number
- 1
- Unit
- action
- Name
- Form Up
- Activity
- Number
- 1
- Unit
- varies
- Entry
- 1 to 3
- Frequency
- Unit
- round
- Number
- 1
- Entries
- The city guards engage in a coordinated melee attack against each enemy within 10 feet, with a 19 basic Reflex save. The damage depends on the number of actions. 1 1d10 piercing or slashing damage 2 1d10+7 piercing or slashing damage 3 1d10+10 piercing or slashing damage.
- Name
- Lower Halberds!
- Entries
- Whenever the city guards Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the guards enters difficult terrain||3|terrain, the extra movement cost applies to all the guards.
- Name
- Troop Movement
- Entries
- City guards ignore difficult terrain||3|terrain (but not greater difficult terrain||3|terrain) caused by crowds or from movement through narrow spaces such as alleyways.
- Name
- Urban Chasers
Background
Lore
No lore provided.