Monster Dossier

Chromatic Ooze

Chromatic Ooze is a fantasy monster entry from source SoT6.

Level 18

Traits

rarenlargemindlessooze

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    motion sense
    Range
    Unit
    feet
    Number
    240
  • Name
    no vision

Skills

Athletics
35

Ability Mods

Str
9
Dex
-5
Con
10
Int
-5
Wis
0
Cha
-5

Defenses

Ac
28
Saving Throws
Fort
33
Ref
16
Will
20
Hp
  • Hp
    550
Immunities
  • critical hits
  • mental
  • precision
  • unconscious
  • visual

Speed

Walk
20
Climb
20
Swim
20

Attacks

  • Range
    Melee
    Traits
    • reach
    Name
    pseudopod
    Attack
    35
    Damage
    3d10+17 bludgeoning plus chromatic slam and Improved Grab

Abilities

Top
  • Name
    Motion Sense
    Entries
    • A chromatic ooze can sense nearby motion through vibration and air movement.
Mid
  • Name
    Caustic Aura
    Traits
    • alchemical
    • aura
    • olfactory
    Entries
    • 90 feet. The chromatic ooze emanates noxious chemicals into the environment. A creature that enters the aura or starts its turn within it is sickened||sickened 1 unless it succeeds at a 37 Fortitude save. Creatures with the scent ability or a particularly heightened sense of smell are sickened||sickened 2, or sickened||sickened 1 on a successful Fortitude save. Creatures in the aura can't recover from the sickened condition.
  • Name
    Chromatic Shift
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    The chromatic ooze takes acid, cold, electricity, fire, or poison damage
    Entries
    • The chromatic ooze changes its color based on the triggering damage (to dark green, pale blue, dark blue, red, or light green, respectively) and gains resistance 20 to the triggering damage. If it already had resistance to another damage type from this ability, it loses the resistance to that damage type and gains weakness 20 to it. If it already had weakness to another damage type from this ability, it loses that weakness.
    • After 1 minute, the chromatic ooze returns to its usual rippling, multicolored hue and loses the resistance and weakness from this ability.
Bot
  • Name
    Chromatic Slam
    Entries
    • The ooze's pseudopod Strike||Strikes deal an additional 2d10 damage of the same type it resists from its Chromatic Shift ability, if any.
  • Name
    Greater Constrict
    Activity
    Number
    1
    Unit
    action
    Entries
    • 3d10+13 bludgeoning, 40
  • Name
    Pseudopod Eruption
    Activity
    Number
    2
    Unit
    action
    Entries
    • The chromatic ooze concentrates its mass into several pseudopods, increasing its reach to 30 feet until the end of its turn. It then Strike||Strikes at up to four different creatures within its reach. This counts as two attacks for the ooze's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.

Background

Lore

No lore provided.