Monster Dossier
Chromatic Ooze
Chromatic Ooze is a fantasy monster entry from source SoT6.
Traits
rarenlargemindlessooze
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- motion sense
- Range
- Unit
- feet
- Number
- 240
- Name
- no vision
Skills
- Athletics
- 35
Ability Mods
- Str
- 9
- Dex
- -5
- Con
- 10
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 33
- Ref
- 16
- Will
- 20
- Hp
- Hp
- 550
- Immunities
- critical hits
- mental
- precision
- unconscious
- visual
Speed
- Walk
- 20
- Climb
- 20
- Swim
- 20
Attacks
- Range
- Melee
- Traits
- reach
- Name
- pseudopod
- Attack
- 35
- Damage
- 3d10+17 bludgeoning plus chromatic slam and Improved Grab
Abilities
- Top
- Name
- Motion Sense
- Entries
- A chromatic ooze can sense nearby motion through vibration and air movement.
- Mid
- Name
- Caustic Aura
- Traits
- alchemical
- aura
- olfactory
- Entries
- 90 feet. The chromatic ooze emanates noxious chemicals into the environment. A creature that enters the aura or starts its turn within it is sickened||sickened 1 unless it succeeds at a 37 Fortitude save. Creatures with the scent ability or a particularly heightened sense of smell are sickened||sickened 2, or sickened||sickened 1 on a successful Fortitude save. Creatures in the aura can't recover from the sickened condition.
- Name
- Chromatic Shift
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The chromatic ooze takes acid, cold, electricity, fire, or poison damage
- Entries
- The chromatic ooze changes its color based on the triggering damage (to dark green, pale blue, dark blue, red, or light green, respectively) and gains resistance 20 to the triggering damage. If it already had resistance to another damage type from this ability, it loses the resistance to that damage type and gains weakness 20 to it. If it already had weakness to another damage type from this ability, it loses that weakness.
- After 1 minute, the chromatic ooze returns to its usual rippling, multicolored hue and loses the resistance and weakness from this ability.
- Bot
- Name
- Chromatic Slam
- Entries
- The ooze's pseudopod Strike||Strikes deal an additional 2d10 damage of the same type it resists from its Chromatic Shift ability, if any.
- Name
- Greater Constrict
- Activity
- Number
- 1
- Unit
- action
- Entries
- 3d10+13 bludgeoning, 40
- Name
- Pseudopod Eruption
- Activity
- Number
- 2
- Unit
- action
- Entries
- The chromatic ooze concentrates its mass into several pseudopods, increasing its reach to 30 feet until the end of its turn. It then Strike||Strikes at up to four different creatures within its reach. This counts as two attacks for the ooze's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.
Background
Lore
No lore provided.