Monster Dossier

Choker

Choker is a fantasy monster entry from source B2.

Level 2

Traits

cesmallaberration

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • undercommon

Skills

Athletics
Std
9
To Grapple
11
Stealth
9

Ability Mods

Str
3
Dex
3
Con
1
Int
-3
Wis
1
Cha
-2

Defenses

Ac
18
Saving Throws
Fort
7
Ref
10
Will
7
Hp
  • Hp
    28

Speed

Walk
20
Climb
15

Attacks

  • Range
    Melee
    Name
    arm
    Attack
    11
    Traits
    • reach
    Effects
    • strangling fingers
    Damage
    1d6+3 bludgeoning plus strangling fingers
    Types
    • bludgeoning

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • manipulate
    Trigger
    An enemy targets the choker with an attack
    Entries
    • The choker tries to pull a creature it has grabbed or restrained into the path of the attack. The choker attempts an Athletics check, including its bonus to Grapple. If it succeeds against the grabbed or restrained creature's Fortitude DC, the choker redirects the attack to that creature, and the attacker compares its attack roll result against the new target's AC. The choker must move the creature into a space adjacent to itself. The creature must also be moved within the attacker's reach against a melee attack or into a space between itself and the attacker against a ranged attack. The choker can't use this ability to make the attacker target itself, even if it's grabbing or restraining the attacker.
    Name
    Yank
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d6+3 bludgeoning, 19
    Name
    Constrict
  • Entries
    • If the choker starts its turn hidden from or undetected by a creature, that creature is flat-footed against the choker's attacks until the end of the turn.
    • Strangling Fingers Any creature hit by a choker's arm Strike is automatically grabbed, and the choker begins to strangle the target. The creature is suffocating and can't speak as long as it's strangled.
    • This prevents it from casting spells with a verbal component or activating items with a command component.
    Name
    Hidden Movement

Background

Lore

No lore provided.