Monster Dossier
Chernobue
Chernobue is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
25
Senses
- Name
- greater darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- abyssal
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 22
- Athletics
- 25
- Intimidation
- 25
- Occultism
- 22
Ability Mods
- Str
- 7
- Dex
- 4
- Con
- 5
- Int
- 4
- Wis
- 7
- Cha
- 5
Defenses
- Ac
- 33
- Saving Throws
- Fort
- 23
- Ref
- 18
- Will
- 25
- Hp
- Hp
- 220
- Immunities
- controlled
- fear
- Weaknesses
- Amount
- 10
- Name
- lawful
- Resistances
- Amount
- 10
- Name
- mental
- Amount
- 10
- Name
- physical
- Note
- except cold iron
Speed
- Abilities
- air walk
- Walk
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 26
- Traits
- chaotic
- magical
- Effects
- rupturing venom
- Damage
- 3d10+13 piercing plus 1d6 chaotic and rupturing venom
- Types
- chaotic
- piercing
- Range
- Melee
- Name
- tentacle mouth
- Attack
- 26
- Traits
- agile
- chaotic
- magical
- reach
- Damage
- 3d6+13 piercing plus 1d6 chaotic
- Types
- chaotic
- piercing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 32
- Entry
- 0
- Level
- 6
- Spells
- Name
- daze
- Name
- detect magic
- 4
- Spells
- Name
- darkness
- Amount
- at will
- 5
- Spells
- Name
- subconscious suggestion
- 6
- Spells
- Name
- phantasmal calamity
- Name
- phantom pain
- 7
- Spells
- Name
- plane shift
- Notes
- self only
- Constant
- 4
- Spells
- Name
- air walk
Abilities
- Mid
- Traits
- aura
- necromancy
- occult
- Entries
- 30 feet. A lawful or good creature that begins its turn in this aura's emanation must attempt a 29 Will save or become sickened 1 (lawful good creatures instead become sickened 2)
- Boiled by Light A chernobue takes 2d10 points of fire damage each time it starts its turn in an area of bright light.
- Name
- Aura of Order's Ruin
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within 30 feet suffers the effects from stage 2 of rupturing venom
- Entries
- The chernobue calls out telepathically to the semi-alive toxin, causing it to burst out of the target's body and slither through the air to drain back into one of the chernobue's mouths. The poisoned creature takes 7d6 bludgeoning damage (32 basic Fortitude save) as the venom exits its body, but is thereafter cured of rupturing venom, and the chernobue regains an equal number of Hit Points.
- Name
- Recall Venom
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- concentrate
- emotion
- enchantment
- fear
- incapacitation
- mental
- occult
- visual
- Entries
- The chernobue's eye pulses and its lid peels back to reveal mind-bending awfulness. Creatures in a 30-foot emanation must attempt a 32 Will save, after which they are temporarily immune to further Paralyzing Displays for 1 minute.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is slowed 1 for 1 round.
- Failure
- The creature is paralyzed for 1d4 rounds. It can attempt a new save to end the effect at the end of each of its turns.
- Critical Failure
- As failure, but paralyzed for 1 minute.
- Name
- Paralyzing Display
- Type
- affliction
- Traits
- poison
- DC
- 32
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Note
- The thick, orange venom injected by a chernobue is semi-alive, and as it seethes in a creature's body, it deals poison damage in addition to bludgeoning damage as it ruptures flesh
- Stages
- Stage
- 1
- Entry
- 2d6 poison and 2d6 bludgeoning
- Duration
- 1 round
- Stage
- 2
- Entry
- 2d6 poison, 2d6 bludgeoning, and enfeebled 2
- Duration
- 1 round
- Name
- Rupturing Venom
Background
Lore
No lore provided.