Monster Dossier

Chakanaj

Chakanaj is a fantasy monster entry from source NGD.

Level 14

Traits

rarenetinyfiendsahkil

Rules & statistics

Monster Profile

Perception

Std
25
To Sense Motive
29

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • requian
Abilities
  • telepathy 100 feet

Skills

Acrobatics
28
Deception
Std
27
To Impersonate clothing
31
Intimidation
25
Religion
25
Stealth
30
Thievery
26

Ability Mods

Str
0
Dex
8
Con
4
Int
2
Wis
5
Cha
7

Defenses

Ac
36
Saving Throws
Fort
22
Ref
28
Will
25
Hp
  • Hp
    300
Immunities
  • fear
Weaknesses
  • Name
    good
    Amount
    15

Speed

Walk
10
Fly
40

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • magical
    Name
    leg
    Attack
    29
    Damage
    3d6+14 slashing plus 2d6 evil

Spellcasting

  • Tradition
    divine
    Type
    Innate
    DC
    34
    Entry
    0
    Level
    7
    Spells
    • Name
      dancing lights
    • Name
      daze
    • Name
      guidance
    5
    Spells
    • Name
      illusory object
      Amount
      3
    7
    Spells
    • Name
      fear
      Amount
      at will
    • Name
      mask of terror
      Amount
      at will
      Notes
      • self only
    Constant
    7
    Spells
    • Name
      true seeing

Abilities

Top
  • Name
    Ear for Secrets
    Entries
    • A chakanaj knows when a creature within 30 feet lies unless that creature critically succeeds on its Perception check to lie to the chakanaj. This ability doesn't reveal the truth.
  • Name
    Easy to Call
    Entries
    • A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Mid
  • Name
    Retaliate
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within the chakanaj's reach attacks its host
    Requirements
    The chakanaj is Bonded with a Host
    Entries
    • The chakanaj makes a leg Strike against the triggering creature. If the chakanaj was Impersonating clothing when it makes this strike, the Impersonation ends.
Bot
  • Name
    Bond with Host
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • move
    Requirements
    The chakanaj is Bonded with a Host
    Entries
    • The chakanaj interposes itself between the host and its foes, granting its host a +2 circumstance bonus to AC until the start of the chakanaj's next turn.
    Area
    Entry
    effects apply to both the chakanaj and the host, as normal for an area of effect. Interpose 1
    Types
    • Misc.
  • Name
    Peel Away
    Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • move
    Requirements
    The chakanaj is Bonded with a Host; Effect the chakanaj removes itself from its host, peeling off the host's body and enters an adjacent space. Skip Between 1 (conjuration, divine, teleportation) The chakanaj sahkil moves from the Material Plane to the Ethereal Plane or vice versa, with the effects of ethereal jaunt except the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.

Background

Lore

No lore provided.