Monster Dossier
Ceustodaemon
Ceustodaemon is a fantasy monster entry from source B1.
Traits
nelargedaemonfiend
Rules & statistics
Monster Profile
Perception
14
Senses
- Name
- darkvision
- Name
- see invisibility
Languages
- Languages
- common
- daemonic
- Abilities
- telepathy 100 feet
Skills
- Deception
- 15
- Intimidation
- 13
- Stealth
- 12
- Survival
- 10
Ability Mods
- Str
- 5
- Dex
- 2
- Con
- 4
- Int
- 0
- Wis
- 2
- Cha
- 3
Defenses
- Ac
- 23
- Saving Throws
- Fort
- 16
- Ref
- 12
- Will
- 12
- Hp
- Hp
- 130
- Immunities
- death effects
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 16
- Traits
- evil
- reach
- Effects
- vicious wounds
- Damage
- 2d10+5 piercing plus 1d6 evil and vicious wounds
- Types
- evil
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 16
- Traits
- agile
- evil
- magical
- reach
- Effects
- vicious wounds
- Damage
- 2d6+5 slashing plus 1d6 evil and vicious wounds
- Types
- evil
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 23
- Entry
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- good only
- 3
- Spells
- Name
- dispel magic
- Amount
- 2
- Name
- paralyze
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 7
- Spells
- Name
- fly
- Constant
- 2
- Spells
- Name
- see invisibility
Abilities
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- evocation
- fire
- Entries
- The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take 7d6 fire damage (24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking 2d6 persistent damage||persistent fire damage. The breath weapon can't be used again for 1d4 rounds.
- Name
- Breath Weapon
- Entries
- When bringing a ceustodaemon to another plane with effects like a planar binding or planar ally ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service.
- Name
- Drawn to Service
- Entries
- On a successful jaws or claw Strike, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well.
- Name
- Vicious Wounds
Background
Lore
No lore provided.