Monster Dossier

Cave Fisher

Cave Fisher is a fantasy monster entry from source B2.

Level 2

Traits

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Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    darkvision

Skills

Athletics
10
Stealth
9

Ability Mods

Str
4
Dex
3
Con
3
Int
-5
Wis
1
Cha
-3

Defenses

Ac
18
Saving Throws
Fort
9
Ref
9
Will
7
Hp
  • Hp
    30

Speed

Walk
15
Climb
15

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    10
    Damage
    1d10+6 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    filament
    Attack
    11
    Traits
    • range
    Effects
    • sticky filament

Abilities

  • Activity
    Number
    1
    Unit
    action
    Entries
    • The cave fisher pulls a creature grabbed by its filament toward itself, even suspending the target vertically if necessary. The cave fisher attempts an Athletics check against the creature's Fortitude DC. On a success, the cave fisher pulls the creature 15 feet closer to it (30 feet closer on a critical success).
    Name
    Pull Filament
  • Entries
    • Any creature hit by the cave fisher's sticky filament is grabbed.
    • The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament's 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it.
    • This doesn't deal any damage to the cave fisher itself. The filament has AC 17, and its Escape DC is 19.
    Name
    Sticky Filament

Background

Lore

No lore provided.