Monster Dossier
Cave Fisher
Cave Fisher is a fantasy monster entry from source B2.
Traits
nmediumanimal
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- darkvision
Skills
- Athletics
- 10
- Stealth
- 9
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 3
- Int
- -5
- Wis
- 1
- Cha
- -3
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 9
- Ref
- 9
- Will
- 7
- Hp
- Hp
- 30
Speed
- Walk
- 15
- Climb
- 15
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 10
- Damage
- 1d10+6 slashing
- Types
- slashing
- Range
- Ranged
- Name
- filament
- Attack
- 11
- Traits
- range
- Effects
- sticky filament
Abilities
- Activity
- Number
- 1
- Unit
- action
- Entries
- The cave fisher pulls a creature grabbed by its filament toward itself, even suspending the target vertically if necessary. The cave fisher attempts an Athletics check against the creature's Fortitude DC. On a success, the cave fisher pulls the creature 15 feet closer to it (30 feet closer on a critical success).
- Name
- Pull Filament
- Entries
- Any creature hit by the cave fisher's sticky filament is grabbed.
- The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament's 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it.
- This doesn't deal any damage to the cave fisher itself. The filament has AC 17, and its Escape DC is 19.
- Name
- Sticky Filament
Background
Lore
No lore provided.