Monster Dossier
Caulborn
Caulborn is a fantasy monster entry from source B3.
Traits
uncommonnmediumastral
Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- no vision
- Type
- precise
- Name
- thoughtsense
- Range
- 120
Languages
- Languages
- abyssal
- aklo
- celestial
- common
- daemonic
- draconic
- infernal
- protean
- requian
- utopian
- Abilities
- telepathy
Skills
- Arcana
- 17
- Deception
- 15
- Intimidation
- 15
- Nature
- 16
- Occultism
- 19
- Religion
- 14
- Society
- 17
Ability Mods
- Str
- 2
- Dex
- 4
- Con
- 3
- Int
- 6
- Wis
- 5
- Cha
- 4
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 12
- Ref
- 15
- Will
- 18
- Hp
- Hp
- 105
- Immunities
- visual
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 17
- Traits
- agile
- finesse
- Damage
- 2d10+5 slashing
- Types
- slashing
- Range
- Melee
- Name
- hand
- Attack
- 17
- Traits
- finesse
- mental
- Damage
- 2d12 mental
- Types
- mental
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 25
- Attack
- 17
- Entry
- 0
- Level
- 4
- Spells
- Name
- daze
- Name
- detect magic
- Name
- read aura
- Name
- shield
- 3
- Spells
- Name
- hypnotic pattern
- Name
- mind reading
- Amount
- 3
- Name
- paralyze
- 4
- Spells
- Name
- charm
- Name
- vampiric touch
- Amount
- 2
- 7
- Spells
- Name
- plane shift
- Notes
- self only
Abilities
- Top
- Traits
- divination
- mental
- occult
- Entries
- Caulborn are aware of all other caulborn within 300 feet, with the effects of a status spell, and they can perceive anything within the other caulborns' thoughtsense. If two or more caulborn are within range of each others' thoughtsense, they can't be flanked.
- Name
- Collective Sense
- Traits
- divination
- mental
- occult
- Entries
- The caulborn senses all non-mindless creatures at the listed range.
- Name
- Thoughtsense
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- mental
- Requirements
- The caulborn's last action was a successful hand Strike
- Entries
- The caulborn steals some of the psychic energy from the creature it hit. The target must attempt a 25 Will save; regardless of the outcome, the creature is temporarily immune to Consume Thoughts for 1 minute.
- Type
- successDegree
- Entries
- Success
- The target is unaffected.
- Failure
- The target becomes stupefied 2 for 1 minute, and the caulborn regains 1d12 Hit Points.
- Critical Failure
- As failure, but the target is stupefied 3 for 1 minute and the caulborn regains 2d12 Hit Points. If the target was already stupefied when the caulborn used this ability, the target is also confused for 1 round.
- Name
- Consume Thoughts
- Traits
- divination
- occult
- scrying
- Entries
- Three or more caulborn adjacent to each other can collectively cast scrying once per day (25), with no limit to the duration so long as at least three caulborn remain adjacent and use no actions other than to Sustain a Spell||Sustain the Spell.
- The daily limit applies to all caulborn who participated, meaning none of them can participate in another scrying that day.
- Name
- Cooperative Scrying
Background
Lore
No lore provided.