Monster Dossier

Caulborn

Caulborn is a fantasy monster entry from source B3.

Level 7

Traits

uncommonnmediumastral

Rules & statistics

Monster Profile

Perception

18

Senses

  • Name
    no vision
  • Type
    precise
    Name
    thoughtsense
    Range
    120

Languages

Languages
  • abyssal
  • aklo
  • celestial
  • common
  • daemonic
  • draconic
  • infernal
  • protean
  • requian
  • utopian
Abilities
  • telepathy

Skills

Arcana
17
Deception
15
Intimidation
15
Nature
16
Occultism
19
Religion
14
Society
17

Ability Mods

Str
2
Dex
4
Con
3
Int
6
Wis
5
Cha
4

Defenses

Ac
24
Saving Throws
Fort
12
Ref
15
Will
18
Hp
  • Hp
    105
Immunities
  • visual

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    17
    Traits
    • agile
    • finesse
    Damage
    2d10+5 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    hand
    Attack
    17
    Traits
    • finesse
    • mental
    Damage
    2d12 mental
    Types
    • mental

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    25
    Attack
    17
    Entry
    0
    Level
    4
    Spells
    • Name
      daze
    • Name
      detect magic
    • Name
      read aura
    • Name
      shield
    3
    Spells
    • Name
      hypnotic pattern
    • Name
      mind reading
      Amount
      3
    • Name
      paralyze
    4
    Spells
    • Name
      charm
    • Name
      vampiric touch
      Amount
      2
    7
    Spells
    • Name
      plane shift
      Notes
      • self only

Abilities

Top
  • Traits
    • divination
    • mental
    • occult
    Entries
    • Caulborn are aware of all other caulborn within 300 feet, with the effects of a status spell, and they can perceive anything within the other caulborns' thoughtsense. If two or more caulborn are within range of each others' thoughtsense, they can't be flanked.
    Name
    Collective Sense
  • Traits
    • divination
    • mental
    • occult
    Entries
    • The caulborn senses all non-mindless creatures at the listed range.
    Name
    Thoughtsense
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • mental
    Requirements
    The caulborn's last action was a successful hand Strike
    Entries
    • The caulborn steals some of the psychic energy from the creature it hit. The target must attempt a 25 Will save; regardless of the outcome, the creature is temporarily immune to Consume Thoughts for 1 minute.
    • Type
      successDegree
      Entries
      Success
      The target is unaffected.
      Failure
      The target becomes stupefied 2 for 1 minute, and the caulborn regains 1d12 Hit Points.
      Critical Failure
      As failure, but the target is stupefied 3 for 1 minute and the caulborn regains 2d12 Hit Points. If the target was already stupefied when the caulborn used this ability, the target is also confused for 1 round.
    Name
    Consume Thoughts
  • Traits
    • divination
    • occult
    • scrying
    Entries
    • Three or more caulborn adjacent to each other can collectively cast scrying once per day (25), with no limit to the duration so long as at least three caulborn remain adjacent and use no actions other than to Sustain a Spell||Sustain the Spell.
    • The daily limit applies to all caulborn who participated, meaning none of them can participate in another scrying that day.
    Name
    Cooperative Scrying

Background

Lore

No lore provided.