Monster Dossier

Catrina

Catrina is a fantasy monster entry from source B2.

Level 5

Traits

nmediummonitorpsychopomp

Rules & statistics

Monster Profile

Perception

13

Senses

  • Name
    darkvision
  • Name
    lifesense
    Range
    60

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • requian
Abilities
  • telepathy 120 feet
  • tongues

Skills

Acrobatics
14
Diplomacy
14
Intimidation
14
Medicine
12
Occultism
11
Religion
12
Vreitaistian lore
11

Ability Mods

Str
0
Dex
5
Con
4
Int
2
Wis
4
Cha
5

Defenses

Ac
22
Saving Throws
Fort
11
Ref
12
Will
13
Hp
  • Hp
    75
Immunities
  • death effects
  • disease
Resistances
  • Amount
    5
    Name
    negative
  • Amount
    5
    Name
    poison

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    14
    Traits
    • agile
    • finesse
    Effects
    • spirit touch
    Damage
    2d8+2 bludgeoning plus spirit touch
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    22
    Entry
    0
    Level
    3
    Spells
    • Name
      dancing lights
    2
    Spells
    • Name
      invisibility
      Amount
      at will
      Notes
      • self only
    3
    Spells
    • Name
      illusory disguise
    4
    Spells
    • Name
      dimension door
    • Name
      talking corpse
      Amount
      at will
    Constant
    5
    Spells
    • Name
      tongues

Abilities

Mid
  • Traits
    • aura
    • divine
    • emotion
    • enchantment
    • incapacitation
    Entries
    • 30 feet. A creature that begins its turn within the area must attempt a 18 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is temporarily immune to calming presence for 24 hours.
      Success
      The creature's attack rolls take a –1 status penalty for 1 round.
      Failure
      Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the creature is subjected to hostility from any other creature, it ceases to be affected by calming presence and is temporarily immune to calming presence for 24 hours.
      Critical Failure
      As failure, but hostility doesn't end the effect.
    Name
    Calming Presence
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • enchantment
    • incapacitation
    • mental
    Entries
    • The catrina telepathically compels a creature within 30 feet to approach and allow the catrina to kiss them, in preparation for using Kiss of Death. The target must attempt a 22 Will save.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected and is temporarily immune to Compel Condemned for 24 hours.
      Failure
      The creature must spend each of its actions to move closer to the catrina as quickly as possible, while avoiding obvious dangers. If the compelled creature is adjacent to the catrina, it stays still and doesn't act. If the creature takes any damage, the effect ends and the creature is temporarily immune to Compel Condemned for 24 hours. This effect lasts for 1 round, but if the catrina uses this ability again on subsequent rounds, it extend the duration by 1 round for all affected creatures.
      Critical Failure
      As failure, but damage does not end the effect.
    Name
    Compel Condemned
  • Activity
    Number
    2
    Unit
    action
    Traits
    • death
    • divine
    • manipulate
    • necromancy
    Entries
    • The catrina gives a long, passionate kiss to an unconscious or willing creature, dealing 3d6 negative damage.
    • Any creature damaged by the same catrina's Kiss of Death for 3 consecutive rounds becomes unconscious and is dying 1.
    Name
    Kiss of Death
  • Entries
    • An esobok's Strike||Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 1d6 negative damage to living creatures and 1d6 positive damage to undead.
    Name
    Spirit Touch

Background

Lore

No lore provided.