Monster Dossier

Cat Sith

Cat Sith is a fantasy monster entry from source EC3.

Level 6

Traits

uncommoncntinyfey

Rules & statistics

Monster Profile

Perception

14

Senses

  • Name
    low-light vision

Languages

Languages
  • sylvan
Abilities
  • speak with animals

Skills

Acrobatics
15
Deception
15
Stealth
15

Ability Mods

Str
0
Dex
5
Con
2
Int
3
Wis
2
Cha
5

Defenses

Ac
23
Saving Throws
Fort
14
Ref
17
Will
14
Hp
  • Hp
    110
Immunities
  • misfortune effects
Weaknesses
  • Name
    cold

Speed

Walk
35

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    12
    Damage
    2d12+3 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    15
    Traits
    • agile
    • finesse
    Effects
    • cat sith's mark
    Damage
    2d6+5 slashing plus cat sith's mark
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    23
    Entry
    2
    Spells
    • Name
      paranoia
      Amount
      2
    3
    Spells
    • Name
      humanoid form
      Amount
      at will

Abilities

Mid
  • Traits
    • aura
    • curse
    • misfortune
    • occult
    Entries
    • 60 feet. Any creature within the area that can see the cat sith must succeed at a 21 Will save or become struck by an ill omen. On a failure, the creature becomes immune to fortune effects as long as it remains in the aura and for 1 minute thereafter. On a critical failure, the creature takes a –1 penalty to attack rolls, skill checks, and saving throws while within the ill omen aura and becomes immune to fortune effects for 1 day.
    Name
    Ill Omen
Bot
  • Traits
    • curse
    • misfortune
    Entries
    • A creature hit by a cat sith's claw must succeed at a 23 Will save or be cursed with misfortune. Whenever the cursed creature rolls a critical success on a skill check or saving throw, it gets a success instead. Each day, a cursed creature can attempt a DC 10 flat check to break the curse.
    Name
    Cat Sith's Mark
  • Activity
    Number
    2
    Unit
    action
    Traits
    • necromancy
    • occult
    Entries
    • The cat sith touches a dying creature or a creature that died within the past 3 days. If the target is a dying creature, it must attempt a 25 Fortitude save; on a failure, its dying value increases by 1 (or 2 on a critical failure). If the target is dead, it receives no save and its soul is imprisoned in the cat sith's body, becoming freed only if the cat sith is slain. While the soul is imprisoned, the creature can't be brought back to life by any means short of a wish or miracle. The cat sith can hold only one soul at a time and can release a soul as a free action.
    Name
    Steal Soul

Background

Lore

No lore provided.