Monster Dossier
Cassisian
Cassisian is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
6
Senses
- Name
- darkvision
Languages
- Languages
- celestial
- common
- draconic
- infernal
Skills
- Acrobatics
- 6
- Diplomacy
- 6
- Religion
- 6
- Stealth
- 6
Ability Mods
- Str
- -1
- Dex
- 1
- Con
- 2
- Int
- -1
- Wis
- 1
- Cha
- 1
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 7
- Ref
- 6
- Will
- 4
- Hp
- Hp
- 20
- Weaknesses
- Amount
- 3
- Name
- evil
- Resistances
- Amount
- 3
- Name
- cold
- Amount
- 3
- Name
- fire
Speed
- Fly
- 40
Attacks
- Range
- Melee
- Name
- headbutt
- Attack
- 6
- Traits
- agile
- finesse
- good
- magical
- Damage
- 1d6-1 bludgeoning plus 1d4 good
- Types
- bludgeoning
- good
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 16
- Entry
- 0
- Level
- 1
- Spells
- Name
- know direction
- Name
- light
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- evil only
- Name
- heal
- 4
- Spells
- Name
- read omens
Abilities
- Mid
- Entries
- A non-evil creature can wear a willing cassisian as a helmet. While it does, the cassisian can take no actions, but the cassisian extends its +1 status bonus to AC and saves against evil creatures to its wearer. At any time, the cassisian can detach itself from its wearer as an action.
- Name
- Transfer Protection
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- divine
- polymorph
- transmutation
- Entries
- A cassisian can take the appearance of a dove, a winged humanoid, a dog, or a fish. Normally, this doesn't change its Speed or the attack and damage bonuses for its Strike||Strikes, but it might change the damage type Strike||Strikes deal (typically to bludgeoning). Any further changes for specific forms are noted below.
- Type
- list
- Items
- Dog size Small; scent (imprecise) 30 feet, Speed 40 feet; Melee jaws +7, Damage 1d6+2 piercing plus Knockdown
- Fish swim Speed 30 feet
- Name
- Change Shape
- Activity
- Number
- 2
- Unit
- action
- Traits
- concentrate
- divine
- evocation
- Entries
- The cassisian releases beams of heat or cold from its eyes, dealing 2d6 cold or fire damage (17 basic Reflex save) to all creatures in a 15-foot line. It can't use Eye Beams again for 1d4 rounds.
- Name
- Eye Beams
- Entries
- While the cassisian isn't particularly intelligent, it has perfect memory and can remember everything it sees or hears. This allows it to attempt Lore checks on any topic, provided (at the GM's discretion) the cassisian has encountered the topic in question before. The cassisian's limited intellect often prevents it from acting upon its knowledge, making it a better resource than agent in matters of information use.
- Name
- Repository of Lore
Background
Lore
No lore provided.