Monster Dossier

Carrion Golem

Carrion Golem is a fantasy monster entry from source B2.

Level 4

Traits

uncommonnmediumconstructgolemmindless

Rules & statistics

Monster Profile

Perception

6

Senses

  • Name
    darkvision

Skills

Athletics
14

Ability Mods

Str
4
Dex
-2
Con
3
Int
-5
Wis
0
Cha
-5

Defenses

Ac
19
Saving Throws
Fort
13
Ref
8
Will
10
Hp
  • Hp
    60
Immunities
  • bleed
  • electricity
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • healing
  • magic (see Golem Antimagic below)
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poison
  • sickened
  • unconscious
Resistances
  • Amount
    5
    Name
    physical
    Note
    except adamantine or slashing

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    14
    Traits
    • magical
    Effects
    • filth fever
    Damage
    2d10+4 piercing plus filth fever
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    14
    Traits
    • agile
    • magical
    Effects
    • filth fever
    Damage
    2d6+4 slashing plus filth fever
    Types
    • slashing

Abilities

Mid
  • Entries
    • harmed by fire (4d6, 1d8 from areas or persistent damage); healed by electricity (area 1d6 HP); slowed by cold.
    Name
    Golem Antimagic
  • Traits
    • aura
    • olfactory
    Entries
    • 40 feet. A creature entering the aura or starting its turn in the aura must succeed at a 19 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
    Name
    Stench
  • Entries
    • Casting a gentle repose spell on a carrion golem causes it to grow stiff. The golem attempts a 19 Fortitude save. It's unaffected on a critical success, slowed 1 for 1d4 rounds on a success, and on a failure is immobilized and slowed for 1d4 rounds.
    Name
    Vulnerable to Gentle Repose
Bot
  • Type
    affliction
    Name
    Filth Fever
    Traits
    • disease
    Note
    The sickened and unconscious conditions from filth fever can't end or be reduced until the disease is cured
    DC
    19
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      carrier with no ill effect
      Duration
      1d4 hours
    • Stage
      2
      Entry
      sickened 1
      Duration
      1 day
    • Stage
      3
      Entry
      sickened 1 and slowed 1 as long as it remains sickened
      Duration
      1 day
    • Stage
      4
      Entry
      unconscious
      Duration
      1 day

Background

Lore

No lore provided.