Monster Dossier
Carrion Golem
Carrion Golem is a fantasy monster entry from source B2.
Traits
uncommonnmediumconstructgolemmindless
Rules & statistics
Monster Profile
Perception
6
Senses
- Name
- darkvision
Skills
- Athletics
- 14
Ability Mods
- Str
- 4
- Dex
- -2
- Con
- 3
- Int
- -5
- Wis
- 0
- Cha
- -5
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 13
- Ref
- 8
- Will
- 10
- Hp
- Hp
- 60
- Immunities
- bleed
- electricity
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see Golem Antimagic below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
- Resistances
- Amount
- 5
- Name
- physical
- Note
- except adamantine or slashing
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 14
- Traits
- magical
- Effects
- filth fever
- Damage
- 2d10+4 piercing plus filth fever
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 14
- Traits
- agile
- magical
- Effects
- filth fever
- Damage
- 2d6+4 slashing plus filth fever
- Types
- slashing
Abilities
- Mid
- Entries
- harmed by fire (4d6, 1d8 from areas or persistent damage); healed by electricity (area 1d6 HP); slowed by cold.
- Name
- Golem Antimagic
- Traits
- aura
- olfactory
- Entries
- 40 feet. A creature entering the aura or starting its turn in the aura must succeed at a 19 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
- Name
- Stench
- Entries
- Casting a gentle repose spell on a carrion golem causes it to grow stiff. The golem attempts a 19 Fortitude save. It's unaffected on a critical success, slowed 1 for 1d4 rounds on a success, and on a failure is immobilized and slowed for 1d4 rounds.
- Name
- Vulnerable to Gentle Repose
- Bot
- Type
- affliction
- Name
- Filth Fever
- Traits
- disease
- Note
- The sickened and unconscious conditions from filth fever can't end or be reduced until the disease is cured
- DC
- 19
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- carrier with no ill effect
- Duration
- 1d4 hours
- Stage
- 2
- Entry
- sickened 1
- Duration
- 1 day
- Stage
- 3
- Entry
- sickened 1 and slowed 1 as long as it remains sickened
- Duration
- 1 day
- Stage
- 4
- Entry
- unconscious
- Duration
- 1 day
Background
Lore
No lore provided.