Monster Dossier

Carbuncle

Carbuncle is a fantasy monster entry from source B2.

Level 1

Traits

rarentinybeast

Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    darkvision

Languages

Languages
N/A
Abilities
  • carbuncle empathy 30 feet

Skills

Stealth
Std
3
In grass or undergrowth
7
Survival
6

Ability Mods

Str
-3
Dex
0
Con
3
Int
-2
Wis
3
Cha
0

Defenses

Ac
16
Saving Throws
Fort
8
Ref
3
Will
6
Hp
  • Hp
    20

Speed

Walk
15

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    5
    Traits
    • finesse
    Damage
    1d6 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    18
    Entry
    1
    Spells
    • Name
      jump
      Amount
      at will
    3
    Spells
    • Name
      levitate
      Amount
      at will
      Notes
      • self only

Abilities

Top
  • Entries
    • The carbuncle can telepathically send mild feelings and sensations to nearby creatures. It can't use this ability to communicate in language or hinder a target, but it might convey a feeling of dread or the scent of food cooking nearby.
    Name
    Carbuncle Empathy
Mid
  • Entries
    • Any mental spell can affect a carbuncle, regardless of creature type limitations. Against a suggestion spell, a carbuncle always gets an outcome one degree of success worse than it rolled on its saving throw.
    Name
    Easy to Influence
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • arcane
    • conjuration
    • teleportation
    Trigger
    The carbuncle takes damage
    Entries
    • The carbuncle feigns death by teleporting away and leaving a replica of its corpse behind, creating a colorful flash of light and a croaking sound. The real carbuncle transports to a clear space within 30 feet that it can see, and a hollow shell remains behind. The fake body appears solid until it is touched, at which point it crumbles to dust.
    Name
    Fatal Faker
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • enchantment
    • incapacitation
    • mental
    Frequency
    Unit
    day
    Number
    3
    Entries
    • The carbuncle concentrates on a creature it can see and tries to manipulate that creature. The target must attempt a 18 Will save. The target then becomes temporarily immune for 24 hours.
    • Type
      successDegree
      Entries
      Critical Success
      The attempt backfires and bolsters the target's mind instead, granting it a +1 status bonus to Will saving throws for 1 hour.
      Success
      The target briefly experiences an unusual but harmless sensation like an unexpected flavor or scent, an urge to eat something strange, or an amusing half-forgotten memory.
      Failure
      The target is compelled to spend all of its actions on its next turn performing harmless, pointless, and usually embarrassing actions.
      Critical Failure
      As failure, but the compulsion persists for 1 minute. The target can attempt a new save at the end of its turn each round to end the effect.
    Name
    Specious Suggestion

Background

Lore

No lore provided.