Monster Dossier
Carbuncle
Carbuncle is a fantasy monster entry from source B2.
Traits
rarentinybeast
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- darkvision
Languages
- Languages
- N/A
- Abilities
- carbuncle empathy 30 feet
Skills
- Stealth
- Std
- 3
- In grass or undergrowth
- 7
- Survival
- 6
Ability Mods
- Str
- -3
- Dex
- 0
- Con
- 3
- Int
- -2
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 8
- Ref
- 3
- Will
- 6
- Hp
- Hp
- 20
Speed
- Walk
- 15
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 5
- Traits
- finesse
- Damage
- 1d6 piercing
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 18
- Entry
- 1
- Spells
- Name
- jump
- Amount
- at will
- 3
- Spells
- Name
- levitate
- Amount
- at will
- Notes
- self only
Abilities
- Top
- Entries
- The carbuncle can telepathically send mild feelings and sensations to nearby creatures. It can't use this ability to communicate in language or hinder a target, but it might convey a feeling of dread or the scent of food cooking nearby.
- Name
- Carbuncle Empathy
- Mid
- Entries
- Any mental spell can affect a carbuncle, regardless of creature type limitations. Against a suggestion spell, a carbuncle always gets an outcome one degree of success worse than it rolled on its saving throw.
- Name
- Easy to Influence
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- arcane
- conjuration
- teleportation
- Trigger
- The carbuncle takes damage
- Entries
- The carbuncle feigns death by teleporting away and leaving a replica of its corpse behind, creating a colorful flash of light and a croaking sound. The real carbuncle transports to a clear space within 30 feet that it can see, and a hollow shell remains behind. The fake body appears solid until it is touched, at which point it crumbles to dust.
- Name
- Fatal Faker
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- enchantment
- incapacitation
- mental
- Frequency
- Unit
- day
- Number
- 3
- Entries
- The carbuncle concentrates on a creature it can see and tries to manipulate that creature. The target must attempt a 18 Will save. The target then becomes temporarily immune for 24 hours.
- Type
- successDegree
- Entries
- Critical Success
- The attempt backfires and bolsters the target's mind instead, granting it a +1 status bonus to Will saving throws for 1 hour.
- Success
- The target briefly experiences an unusual but harmless sensation like an unexpected flavor or scent, an urge to eat something strange, or an amusing half-forgotten memory.
- Failure
- The target is compelled to spend all of its actions on its next turn performing harmless, pointless, and usually embarrassing actions.
- Critical Failure
- As failure, but the compulsion persists for 1 minute. The target can attempt a new save at the end of its turn each round to end the effect.
- Name
- Specious Suggestion
Background
Lore
No lore provided.