Monster Dossier

Canker Cultist

Ghoul zealot (Bestiary 168)

Level 3

Traits

uncommoncemediumghoulundead

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    darkvision

Languages

Languages
  • aklo
  • common
  • necril
  • undercommon

Skills

Acrobatics
9
Athletics
10
Intimidation
10
Occultism
8
Religion
8
Stealth
9

Ability Mods

Str
4
Dex
3
Con
1
Int
1
Wis
3
Cha
3

Items

  • 2 lumps of decayed flesh strung on a necklace

Defenses

Ac
19
Saving Throws
Fort
7
Ref
9
Will
12
Hp
  • Hp
    45
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious

Speed

Walk
30
Burrow
5

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    12
    Effects
    • ghoul fever
    • paralysis
    Damage
    1d8+6 piercing plus ghoul fever and paralysis
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    12
    Traits
    • agile
    Effects
    • paralysis
    Damage
    1d4+6 slashing plus paralysis
    Types
    • slashing

Spellcasting

  • Type
    Prepared
    Tradition
    occult
    DC
    20
    Attack
    12
    Entry
    0
    Level
    2
    Spells
    • Name
      chill touch
    • Name
      daze
    • Name
      mage hand
    • Name
      telekinetic projectile
    1
    Spells
    • Name
      command
    • Name
      grim tendrils
    • Name
      ray of enfeeblement
    2
    Spells
    • Name
      harm
    • Name
      phantom pain

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Requirements
    The Canker cultist is adjacent to the corpse of a creature that died within the last hour, or is carrying a specially prepared lump of decaying flesh
    Entries
    • The Canker cultist devours a chunk of the corpse or the lump of decaying flesh and regains Hit Points. They regain 1d6 Hit Points from consuming the flesh of a creature that died within the last hour, and 2d6 Hit Points from the lump. The cultist can regain Hit Points from any given corpse only once.
    Name
    Consume Flesh
  • Type
    affliction
    Name
    Ghoul Fever
    Traits
    • disease
    DC
    20
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      carrier with no ill effects
      Duration
      1 day
    • Stage
      2
      Entry
      2d6 negative damage and regains half as many Hit Points from all healing
      Duration
      1 day
    • Stage
      3
      Entry
      as stage 2
      Duration
      1 day
    • Stage
      4
      Entry
      2d6 negative damage and gains no benefit from healing
      Duration
      1 day
    • Stage
      5
      Entry
      as stage 4
      Duration
      1 day
    • Stage
      6
      Entry
      dead, and rises as a ghoul the next midnight
  • Traits
    • incapacitation
    • occult
    • necromancy
    Entries
    • Any living, non-elf creature hit by a Canker cultist's attack must succeed at a 20 Fortitude save or become paralyzed.
    • It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
    Name
    Paralysis
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The cultist jumps up to half its Speed. This movement doesn't trigger reactions.
    Name
    Swift Leap

Background

Lore

No lore provided.