Monster Dossier
Canker Cultist
Ghoul zealot (Bestiary 168)
Traits
uncommoncemediumghoulundead
Rules & statistics
Monster Profile
Perception
11
Senses
- Name
- darkvision
Languages
- Languages
- aklo
- common
- necril
- undercommon
Skills
- Acrobatics
- 9
- Athletics
- 10
- Intimidation
- 10
- Occultism
- 8
- Religion
- 8
- Stealth
- 9
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 1
- Int
- 1
- Wis
- 3
- Cha
- 3
Items
- 2 lumps of decayed flesh strung on a necklace
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 7
- Ref
- 9
- Will
- 12
- Hp
- Hp
- 45
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
Speed
- Walk
- 30
- Burrow
- 5
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 12
- Effects
- ghoul fever
- paralysis
- Damage
- 1d8+6 piercing plus ghoul fever and paralysis
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 12
- Traits
- agile
- Effects
- paralysis
- Damage
- 1d4+6 slashing plus paralysis
- Types
- slashing
Spellcasting
- Type
- Prepared
- Tradition
- occult
- DC
- 20
- Attack
- 12
- Entry
- 0
- Level
- 2
- Spells
- Name
- chill touch
- Name
- daze
- Name
- mage hand
- Name
- telekinetic projectile
- 1
- Spells
- Name
- command
- Name
- grim tendrils
- Name
- ray of enfeeblement
- 2
- Spells
- Name
- harm
- Name
- phantom pain
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Requirements
- The Canker cultist is adjacent to the corpse of a creature that died within the last hour, or is carrying a specially prepared lump of decaying flesh
- Entries
- The Canker cultist devours a chunk of the corpse or the lump of decaying flesh and regains Hit Points. They regain 1d6 Hit Points from consuming the flesh of a creature that died within the last hour, and 2d6 Hit Points from the lump. The cultist can regain Hit Points from any given corpse only once.
- Name
- Consume Flesh
- Type
- affliction
- Name
- Ghoul Fever
- Traits
- disease
- DC
- 20
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- carrier with no ill effects
- Duration
- 1 day
- Stage
- 2
- Entry
- 2d6 negative damage and regains half as many Hit Points from all healing
- Duration
- 1 day
- Stage
- 3
- Entry
- as stage 2
- Duration
- 1 day
- Stage
- 4
- Entry
- 2d6 negative damage and gains no benefit from healing
- Duration
- 1 day
- Stage
- 5
- Entry
- as stage 4
- Duration
- 1 day
- Stage
- 6
- Entry
- dead, and rises as a ghoul the next midnight
- Traits
- incapacitation
- occult
- necromancy
- Entries
- Any living, non-elf creature hit by a Canker cultist's attack must succeed at a 20 Fortitude save or become paralyzed.
- It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
- Name
- Paralysis
- Activity
- Number
- 1
- Unit
- action
- Entries
- The cultist jumps up to half its Speed. This movement doesn't trigger reactions.
- Name
- Swift Leap
Background
Lore
No lore provided.