Monster Dossier
Camel
Camel is a fantasy monster entry from source B3.
Traits
nlargeanimal
Rules & statistics
Monster Profile
Perception
4
Senses
- Name
- low-light vision
- Type
- imprecise
- Name
- scent
- Range
- 30
Skills
- Acrobatics
- 6
- Athletics
- 7
- Survival
- 6
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 4
- Int
- -4
- Wis
- 1
- Cha
- -1
Defenses
- Ac
- 15
- Saving Throws
- Fort
- 9
- Ref
- 8
- Will
- 4
- Hp
- Hp
- 20
Speed
- Walk
- 35
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 7
- Damage
- 1d6+4 piercing
- Types
- piercing
- Range
- Ranged
- Name
- spit
- Attack
- 6
- Effects
- camel spit
Abilities
- Top
- Entries
- A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can Subsist for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe.
- Name
- Desert-Adapted
- Bot
- Entries
- To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet. On a hit, the target is dazzled for 1 round and must succeed at a 17 Fortitude save or become sickened 1. The camel can't use its camel spit Strike again for 1d4 rounds.
- Name
- Camel Spit
- Activity
- Number
- 2
- Unit
- action
- Entries
- The camel Stride||Strides twice. It has a +5-foot circumstance bonus to its Speed during these Stride||Strides, ignoring difficult terrain||3|terrain caused by rubble, sand, and uneven ground made of earth and stone.
- Name
- Sand Stride
Background
Lore
No lore provided.