Monster Dossier

Camel

Camel is a fantasy monster entry from source B3.

Level 1

Traits

nlargeanimal

Rules & statistics

Monster Profile

Perception

4

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    scent
    Range
    30

Skills

Acrobatics
6
Athletics
7
Survival
6

Ability Mods

Str
4
Dex
3
Con
4
Int
-4
Wis
1
Cha
-1

Defenses

Ac
15
Saving Throws
Fort
9
Ref
8
Will
4
Hp
  • Hp
    20

Speed

Walk
35

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    7
    Damage
    1d6+4 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    spit
    Attack
    6
    Effects
    • camel spit

Abilities

Top
  • Entries
    • A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can Subsist for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe.
    Name
    Desert-Adapted
Bot
  • Entries
    • To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet. On a hit, the target is dazzled for 1 round and must succeed at a 17 Fortitude save or become sickened 1. The camel can't use its camel spit Strike again for 1d4 rounds.
    Name
    Camel Spit
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The camel Stride||Strides twice. It has a +5-foot circumstance bonus to its Speed during these Stride||Strides, ignoring difficult terrain||3|terrain caused by rubble, sand, and uneven ground made of earth and stone.
    Name
    Sand Stride

Background

Lore

No lore provided.