Monster Dossier

Camarach

Camarach is a fantasy monster entry from source AoE6.

Level 17

Traits

uncommoncngargantuanmonitor

Rules & statistics

Monster Profile

Perception

27

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    thoughtsense
    Range
    120

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • protean
Abilities
  • telepathy 100 feet
  • tongues

Skills

Athletics
33
Deception
36
Intimidation
30
Religion
31
Stealth
28
Survival
31

Ability Mods

Str
10
Dex
5
Con
6
Int
6
Wis
6
Cha
9

Defenses

Ac
40
Saving Throws
Fort
31
Ref
26
Will
29
Hp
  • Hp
    320
Weaknesses
  • Amount
    15
    Name
    lawful
Resistances
  • Amount
    15
    Name
    physical
    Note
    except bludgeoning

Speed

Fly
60
Swim
60

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    35
    Traits
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    3d10+18 piercing plus Improved Grab
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    43
    Entry
    5
    Spells
    • Name
      mind probe
      Amount
      3
    8
    Spells
    • Name
      hallucination
      Amount
      3
    9
    Spells
    • Name
      project image
      Amount
      at will
      Notes
      • see project false image
    Constant
    7
    Spells
    • Name
      tongues

Abilities

Top
  • Traits
    • divination
    • mental
    • occult
    Entries
    • The camarach senses the presence of non-mindless creatures within 120 feet as an imprecise sense.
    Name
    Thoughtsense
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • evocation
    • light
    • occult
    Entries
    • The camarach vomits a spray of coruscating light. This has the effect of a 42 prismatic spray, except that each creature is affected by one violet beam and one other beam (roll 1d6 instead of 1d8 to determine which other beam). The camarach can't Disgorge a Portal again for 1d4 rounds.
    Name
    Disgorge Portal
  • Activity
    Number
    1
    Unit
    action
    Traits
    • conjuration
    • occult
    • teleportation
    Entries
    • The camarach shunts one creature within its body through an inner portal to send it away. The target must attempt a 38 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is teleported to an open space it chooses within 30 feet of the camarach.
      Success
      The creature isn't teleported.
      Failure
      The creature is teleported to a random open space 1 mile from the camarach.
      Critical Failure
      The creature is teleported to a random other plane, as plane shift.
    Name
    Exile
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The camarach Grabs a creature
    Entries
    • The camarach uses Swallow Whole.
    Name
    Fast Swallow
  • Entries
    • When the camarach casts project image, its illusory image can be another creature of its size or a structure of its size that features a large portal (such as a freestanding archway or a large hut with an open doorway).
    Name
    Project False Image
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Huge, 3d10+9 bludgeoning, Rupture 34.
    Name
    Swallow Whole

Background

Lore

No lore provided.