Monster Dossier

Calikang

Calikang is a fantasy monster entry from source B3.

Level 12

Traits

uncommonlnlargehumanoid

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • common
  • jotun

Skills

Athletics
25
Intimidation
24

Ability Mods

Str
7
Dex
4
Con
5
Int
-2
Wis
2
Cha
4

Items

  • +1 striking longsword (2)

Defenses

Ac
31
Saving Throws
Fort
23
Ref
22
Will
20
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    235
Immunities
  • electricity

Speed

Walk
35

Attacks

  • Range
    Melee
    Name
    longsword
    Attack
    28
    Traits
    • magical
    • reach
    • versatile
    Damage
    2d8+15 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    fist
    Attack
    25
    Traits
    • agile
    • nonlethal
    • reach
    Damage
    3d8+13 bludgeoning
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    28
    Entry
    1
    Spells
    • Name
      magic weapon
      Amount
      at will
    6
    Spells
    • Name
      chain lightning
    Constant
    6
    Spells
    • Name
      true seeing

Abilities

Top
  • Traits
    • concentrate
    Entries
    • By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings. While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll.
    Name
    Suspended Animation
Mid
  • Traits
    • abjuration
    • arcane
    Entries
    • Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level and recharges their Breath Weapon. A calikang can't absorb their own spells this way.
    Name
    Energy Conversion
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • acid
    • arcane
    • cold
    • electricity
    • evocation
    • fire
    • sonic
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The calikang breathes a blast of energy that deals 13d6 energy damage to creatures in a 60-foot line (28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity.
    Name
    Breath Weapon
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The calikang makes up to two longsword Strike||Strikes and up to four fist Strike||Strikes. Each Strike must be against a different target. These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete. For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strike||Strikes they choose not to take, to a maximum of +4 for taking only two Strike||Strikes.
    Name
    Sixfold Flurry

Background

Lore

No lore provided.