Monster Dossier
Calikang
Calikang is a fantasy monster entry from source B3.
Traits
uncommonlnlargehumanoid
Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- common
- jotun
Skills
- Athletics
- 25
- Intimidation
- 24
Ability Mods
- Str
- 7
- Dex
- 4
- Con
- 5
- Int
- -2
- Wis
- 2
- Cha
- 4
Items
- +1 striking longsword (2)
Defenses
- Ac
- 31
- Saving Throws
- Fort
- 23
- Ref
- 22
- Will
- 20
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 235
- Immunities
- electricity
Speed
- Walk
- 35
Attacks
- Range
- Melee
- Name
- longsword
- Attack
- 28
- Traits
- magical
- reach
- versatile
- Damage
- 2d8+15 slashing
- Types
- slashing
- Range
- Melee
- Name
- fist
- Attack
- 25
- Traits
- agile
- nonlethal
- reach
- Damage
- 3d8+13 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 28
- Entry
- 1
- Spells
- Name
- magic weapon
- Amount
- at will
- 6
- Spells
- Name
- chain lightning
- Constant
- 6
- Spells
- Name
- true seeing
Abilities
- Top
- Traits
- concentrate
- Entries
- By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings. While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll.
- Name
- Suspended Animation
- Mid
- Traits
- abjuration
- arcane
- Entries
- Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level and recharges their Breath Weapon. A calikang can't absorb their own spells this way.
- Name
- Energy Conversion
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- acid
- arcane
- cold
- electricity
- evocation
- fire
- sonic
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The calikang breathes a blast of energy that deals 13d6 energy damage to creatures in a 60-foot line (28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity.
- Name
- Breath Weapon
- Activity
- Number
- 2
- Unit
- action
- Entries
- The calikang makes up to two longsword Strike||Strikes and up to four fist Strike||Strikes. Each Strike must be against a different target. These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete. For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strike||Strikes they choose not to take, to a maximum of +4 for taking only two Strike||Strikes.
- Name
- Sixfold Flurry
Background
Lore
No lore provided.