Monster Dossier
Calathgar
Calathgar is a fantasy monster entry from source B2.
Traits
nsmallcoldplant
Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- darkvision
- Name
- scent
- Range
- 30
Languages
- Languages
- sylvan (can't speak)
Skills
- Stealth
- 13
- Survival
- 10
Ability Mods
- Str
- 2
- Dex
- 5
- Con
- 2
- Int
- -2
- Wis
- 2
- Cha
- 2
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 10
- Ref
- 13
- Will
- 10
- Hp
- Hp
- 75
- Immunities
- cold
- Weaknesses
- Amount
- 5
- Name
- fire
- Amount
- 5
- Name
- slashing
Speed
- Walk
- 20
- Climb
- 20
Attacks
- Range
- Melee
- Name
- flower
- Attack
- 13
- Traits
- finesse
- Damage
- 2d6+4 bludgeoning plus 1d6 cold
- Types
- bludgeoning
- cold
- Range
- Melee
- Name
- tendril
- Attack
- 13
- Traits
- agile
- finesse
- Damage
- 2d4+4 slashing plus 1d4 cold
- Types
- cold
- slashing
Abilities
- Mid
- Entries
- Calathgars are healed by cold. Anytime a calathgar would take cold damage, it instead regains 1d6 Hit Points (regardless of the amount of damage the cold effect would have caused). In severe cold or colder environments (Core Rulebook 518), calathgars gain fast healing 1.
- Name
- Cold Healing
- Entries
- When a calathgar is reduced to 0 Hit Points, it immediately decays and dies, transforming into a 5-foot patch of mold (or a 10-foot patch of mold if it was killed by fire damage). This patch of mold persists for 1 minute, during which time it deals 3d6 cold damage to any creature that begins its turn in this area, or 1d6 cold damage to any creature that begins its turn in an adjacent square. The mold patch decays away after an hour, but it can be destroyed before then (treat each 5-foot square as an object with Hardness 0, 10 Hit Points, BT 5, immunity to cold, piercing, and slashing damage; the mold deals half its regular cold damage once it's broken).
- Name
- Mold Mulch
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- cold
- evocation
- primal
- Entries
- The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing 1d6 piercing and 4d6 cold damage (20 basic Reflex save). In mild cold or colder environments (Core Rulebook 518), these seeds cling to living creatures they strike, dealing 1d4 persistent damage||persistent cold damage. The calathgar can't use Seed Spray again for 1d4 rounds.
- Name
- Seed Spray
Background
Lore
No lore provided.