Monster Dossier

Calathgar

Calathgar is a fantasy monster entry from source B2.

Level 4

Traits

nsmallcoldplant

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision
  • Name
    scent
    Range
    30

Languages

Languages
  • sylvan (can't speak)

Skills

Stealth
13
Survival
10

Ability Mods

Str
2
Dex
5
Con
2
Int
-2
Wis
2
Cha
2

Defenses

Ac
21
Saving Throws
Fort
10
Ref
13
Will
10
Hp
  • Hp
    75
Immunities
  • cold
Weaknesses
  • Amount
    5
    Name
    fire
  • Amount
    5
    Name
    slashing

Speed

Walk
20
Climb
20

Attacks

  • Range
    Melee
    Name
    flower
    Attack
    13
    Traits
    • finesse
    Damage
    2d6+4 bludgeoning plus 1d6 cold
    Types
    • bludgeoning
    • cold
  • Range
    Melee
    Name
    tendril
    Attack
    13
    Traits
    • agile
    • finesse
    Damage
    2d4+4 slashing plus 1d4 cold
    Types
    • cold
    • slashing

Abilities

Mid
  • Entries
    • Calathgars are healed by cold. Anytime a calathgar would take cold damage, it instead regains 1d6 Hit Points (regardless of the amount of damage the cold effect would have caused). In severe cold or colder environments (Core Rulebook 518), calathgars gain fast healing 1.
    Name
    Cold Healing
  • Entries
    • When a calathgar is reduced to 0 Hit Points, it immediately decays and dies, transforming into a 5-foot patch of mold (or a 10-foot patch of mold if it was killed by fire damage). This patch of mold persists for 1 minute, during which time it deals 3d6 cold damage to any creature that begins its turn in this area, or 1d6 cold damage to any creature that begins its turn in an adjacent square. The mold patch decays away after an hour, but it can be destroyed before then (treat each 5-foot square as an object with Hardness 0, 10 Hit Points, BT 5, immunity to cold, piercing, and slashing damage; the mold deals half its regular cold damage once it's broken).
    Name
    Mold Mulch
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • cold
    • evocation
    • primal
    Entries
    • The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing 1d6 piercing and 4d6 cold damage (20 basic Reflex save). In mild cold or colder environments (Core Rulebook 518), these seeds cling to living creatures they strike, dealing 1d4 persistent damage||persistent cold damage. The calathgar can't use Seed Spray again for 1d4 rounds.
    Name
    Seed Spray

Background

Lore

No lore provided.