Monster Dossier

Cairn Wight

Cairn Wight is a fantasy monster entry from source B2.

Level 4

Traits

uncommonlemediumundeadwight

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril

Skills

Athletics
12
Intimidation
11
Religion
9
Stealth
12

Ability Mods

Str
4
Dex
2
Con
4
Int
1
Wis
3
Cha
3

Items

  • longsword
  • studded leather armor

Defenses

Ac
20
Saving Throws
Fort
12
Ref
10
Will
11
Hp
  • Hp
    67
Immunities
  • poison
  • death effects
  • disease
  • paralyze
  • unconscious

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    longsword
    Attack
    14
    Traits
    • versatile
    Effects
    • drain life
    Damage
    1d8+7 slashing plus drain life
    Types
    • slashing
  • Range
    Melee
    Name
    claw
    Attack
    14
    Traits
    • agile
    Effects
    • drain life
    Damage
    1d6+7 slashing plus drain life
    Types
    • slashing

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The cairn wight is reduced to 0 Hit Points
    Entries
    • The cairn wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.
    Name
    Final Spite
Bot
  • Traits
    • divine
    • necromancy
    Entries
    • A living humanoid slain by a cairn wight's weapon or claw Strike rises as a spawned wight after 1d4 rounds.
    • This spawned wight is under the command of the cairn wight that killed it.
    • It doesn't have drain life or cairn wight spawn and is clumsy 2 for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy.
    Name
    Cairn Wight Spawn
  • Traits
    • divine
    • necromancy
    Entries
    • When the cairn wight damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must succeed at a 18 Fortitude save or become drained 1. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
    Name
    Drain Life
  • Activity
    Number
    2
    Unit
    action
    Traits
    • auditory
    • divine
    • emotion
    • fear
    • mental
    • necromancy
    Entries
    • The cairn wight chants a low, haunting melody. Living creatures within 50 feet must attempt a 21 Will save. The cairn wight can't chant a new Funereal Dirge for 1d4 rounds.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is frightened 1.
      Failure
      The creature is frightened 2.
      Critical Failure
      The creature is frightened 2 and takes a –2 status penalty to saving throws against drain life.
    Name
    Funereal Dirge

Background

Lore

No lore provided.