Monster Dossier
Cairn Wight
Cairn Wight is a fantasy monster entry from source B2.
Traits
uncommonlemediumundeadwight
Rules & statistics
Monster Profile
Perception
11
Senses
- Name
- darkvision
Languages
- Languages
- common
- necril
Skills
- Athletics
- 12
- Intimidation
- 11
- Religion
- 9
- Stealth
- 12
Ability Mods
- Str
- 4
- Dex
- 2
- Con
- 4
- Int
- 1
- Wis
- 3
- Cha
- 3
Items
- longsword
- studded leather armor
Defenses
- Ac
- 20
- Saving Throws
- Fort
- 12
- Ref
- 10
- Will
- 11
- Hp
- Hp
- 67
- Immunities
- poison
- death effects
- disease
- paralyze
- unconscious
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- longsword
- Attack
- 14
- Traits
- versatile
- Effects
- drain life
- Damage
- 1d8+7 slashing plus drain life
- Types
- slashing
- Range
- Melee
- Name
- claw
- Attack
- 14
- Traits
- agile
- Effects
- drain life
- Damage
- 1d6+7 slashing plus drain life
- Types
- slashing
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The cairn wight is reduced to 0 Hit Points
- Entries
- The cairn wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.
- Name
- Final Spite
- Bot
- Traits
- divine
- necromancy
- Entries
- A living humanoid slain by a cairn wight's weapon or claw Strike rises as a spawned wight after 1d4 rounds.
- This spawned wight is under the command of the cairn wight that killed it.
- It doesn't have drain life or cairn wight spawn and is clumsy 2 for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy.
- Name
- Cairn Wight Spawn
- Traits
- divine
- necromancy
- Entries
- When the cairn wight damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must succeed at a 18 Fortitude save or become drained 1. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
- Name
- Drain Life
- Activity
- Number
- 2
- Unit
- action
- Traits
- auditory
- divine
- emotion
- fear
- mental
- necromancy
- Entries
- The cairn wight chants a low, haunting melody. Living creatures within 50 feet must attempt a 21 Will save. The cairn wight can't chant a new Funereal Dirge for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is frightened 1.
- Failure
- The creature is frightened 2.
- Critical Failure
- The creature is frightened 2 and takes a –2 status penalty to saving throws against drain life.
- Name
- Funereal Dirge
Background
Lore
No lore provided.