Monster Dossier
Bythos
Bythos is a fantasy monster entry from source B2.
Traits
uncommonlnlargeaeonmonitor
Rules & statistics
Monster Profile
Perception
30
Senses
- Name
- darkvision
Languages
- Languages
- N/A
- Abilities
- envisioning
Skills
- Arcana
- 29
- Athletics
- 32
- Deception
- 25
- Nature
- 30
- Occultism
- 29
- Religion
- 30
- Stealth
- 26
Ability Mods
- Str
- 8
- Dex
- 4
- Con
- 5
- Int
- 7
- Wis
- 8
- Cha
- 5
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 25
- Ref
- 26
- Will
- 30
- Hp
- Hp
- 245
- Abilities
- regeneration 15 (deactivated by chaotic)
- Weaknesses
- Amount
- 15
- Name
- chaotic
Speed
- Fly
- 35
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 32
- Traits
- lawful
- magical
- reach
- Damage
- 2d8+16 bludgeoning plus 2d8 cold and 2d8 lawful
- Types
- bludgeoning
- cold
- lawful
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 37
- Entry
- 4
- Spells
- Name
- dimensional anchor
- Amount
- at will
- 6
- Spells
- Name
- slow
- 7
- Spells
- Name
- dimensional anchor
- Name
- dimensional lock
- Name
- haste
- Name
- plane shift
- 8
- Spells
- Name
- augury
- Amount
- at will
- Name
- teleport
Abilities
- Top
- Entries
- When a bythos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane.
- Name
- Envisioning
- Mid
- Traits
- aura
- divine
- enchantment
- emotion
- incapacitation
- mental
- visual
- Entries
- 30 feet. A creature that ends its turn in the aura must attempt a 34 Will save. If it fails, it's confused for 1 round (or 1d4 rounds on a critical failure).
- Name
- Confusing Gaze
- Activity
- Number
- 1
- Unit
- free
- Traits
- fortune
- Trigger
- The bythos fails or critically fails a check
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The bythos rerolls the triggering check and takes the better result.
- Name
- Temporal Reversion
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- necromancy
- Entries
- The bythos make two fist Strike||Strikes against a single target. If both Strike||Strikes hit, the target attempts a 37 Fortitude save. Creatures that don't get weaker with age or don't age are immune (GM's discretion). If a creature becomes clumsy 4, drained 4, and enfeebled 4 due to Aging Strike||Strikes, it dies of old age.
- Type
- successDegree
- Entries
- Success
- The creature is unaffected.
- Failure
- The creature becomes clumsy 1, drained 1, and enfeebled 1, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4.
- Critical Failure
- As failure, but the creature becomes clumsy 2, drained 2, and enfeebled 2, or increases these conditions by 2.
- Name
- Aging Strikes
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn.
- Name
- Focused Gaze
- Activity
- Number
- 2
- Unit
- action
- Entries
- The bythos makes four fist Strike||Strikes. Its multiple attack penalty increases normally with each attack.
- Name
- Temporal Flurry
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- conjuration
- incapacitation
- teleportation
- Entries
- The bythos touches a creature or object to displace it from time. The target attempts a 37 Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected.
- Success
- Time flows around the target; the target is slowed 1 for 1 round.
- Failure
- The target disappears from the present moment and reappears in the same location 1d4 rounds later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location.
- Critical Failure
- As failure, but the target is slowed 1 for an extra 1d4 rounds after it returns.
- Name
- Temporal Strike
Background
Lore
No lore provided.