Monster Dossier

Bythos

Bythos is a fantasy monster entry from source B2.

Level 16

Traits

uncommonlnlargeaeonmonitor

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision

Languages

Languages
N/A
Abilities
  • envisioning

Skills

Arcana
29
Athletics
32
Deception
25
Nature
30
Occultism
29
Religion
30
Stealth
26

Ability Mods

Str
8
Dex
4
Con
5
Int
7
Wis
8
Cha
5

Defenses

Ac
39
Saving Throws
Fort
25
Ref
26
Will
30
Hp
  • Hp
    245
    Abilities
    • regeneration 15 (deactivated by chaotic)
Weaknesses
  • Amount
    15
    Name
    chaotic

Speed

Fly
35

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    32
    Traits
    • lawful
    • magical
    • reach
    Damage
    2d8+16 bludgeoning plus 2d8 cold and 2d8 lawful
    Types
    • bludgeoning
    • cold
    • lawful

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    37
    Entry
    4
    Spells
    • Name
      dimensional anchor
      Amount
      at will
    6
    Spells
    • Name
      slow
    7
    Spells
    • Name
      dimensional anchor
    • Name
      dimensional lock
    • Name
      haste
    • Name
      plane shift
    8
    Spells
    • Name
      augury
      Amount
      at will
    • Name
      teleport

Abilities

Top
  • Entries
    • When a bythos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane.
    Name
    Envisioning
Mid
  • Traits
    • aura
    • divine
    • enchantment
    • emotion
    • incapacitation
    • mental
    • visual
    Entries
    • 30 feet. A creature that ends its turn in the aura must attempt a 34 Will save. If it fails, it's confused for 1 round (or 1d4 rounds on a critical failure).
    Name
    Confusing Gaze
  • Activity
    Number
    1
    Unit
    free
    Traits
    • fortune
    Trigger
    The bythos fails or critically fails a check
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The bythos rerolls the triggering check and takes the better result.
    Name
    Temporal Reversion
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • necromancy
    Entries
    • The bythos make two fist Strike||Strikes against a single target. If both Strike||Strikes hit, the target attempts a 37 Fortitude save. Creatures that don't get weaker with age or don't age are immune (GM's discretion). If a creature becomes clumsy 4, drained 4, and enfeebled 4 due to Aging Strike||Strikes, it dies of old age.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected.
      Failure
      The creature becomes clumsy 1, drained 1, and enfeebled 1, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4.
      Critical Failure
      As failure, but the creature becomes clumsy 2, drained 2, and enfeebled 2, or increases these conditions by 2.
    Name
    Aging Strikes
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn.
    Name
    Focused Gaze
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The bythos makes four fist Strike||Strikes. Its multiple attack penalty increases normally with each attack.
    Name
    Temporal Flurry
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • conjuration
    • incapacitation
    • teleportation
    Entries
    • The bythos touches a creature or object to displace it from time. The target attempts a 37 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      Time flows around the target; the target is slowed 1 for 1 round.
      Failure
      The target disappears from the present moment and reappears in the same location 1d4 rounds later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location.
      Critical Failure
      As failure, but the target is slowed 1 for an extra 1d4 rounds after it returns.
    Name
    Temporal Strike

Background

Lore

No lore provided.