Monster Dossier

Bunyip

Bunyip BUNYIP TREASURE Bunyips have no use for treasure, and do not actively collect it, but the floors of their lairs are sometimes littered with the p...

Level 3

Traits

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Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    blood scent
  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    100

Skills

Athletics
11
Stealth
10
Survival
8

Ability Mods

Str
4
Dex
3
Con
4
Int
-4
Wis
1
Cha
-1

Defenses

Ac
19
Saving Throws
Fort
9
Ref
12
Will
6
Hp
  • Hp
    45

Speed

Walk
10
Swim
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    11
    Damage
    1d10+4 piercing plus 1d6 persistent damage||persistent bleed
    Types
    • persistent
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    11
    Traits
    • agile
    Damage
    1d8+4 bludgeoning
    Types
    • bludgeoning

Abilities

Top
  • Entries
    • The bunyip can smell blood in the water from up to 1 mile away.
    Name
    Blood Scent
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • As Attack of Opportunity, but both the bunyip and the triggering creature must be in water.
    Name
    Attack of Opportunity
    Trigger
    A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Bot
  • Activity
    Number
    1
    Unit
    free
    Trigger
    The bunyip deals bleed damage to a living creature.
    Requirements
    The bunyip is not fatigued or already in a frenzy.
    Entries
    • The bunyip flies into a frenzy that lasts 1 minute. While frenzied, the bunyip gains a +4 status bonus to damage rolls with its jaws, gains 8 temporary HP that go away at the end of the frenzy, and takes a –2 penalty to AC.
    Name
    Blood Frenzy
  • Activity
    Number
    1
    Unit
    action
    Traits
    • auditory
    • concentrate
    • emotion
    • enchantment
    • fear
    • mental
    • primal
    Entries
    • The bunyip lets out a loud and horrifying roar.
    • Other creatures within 100 feet must succeed at a 21 Will save or become frightened 2 (frightened 3 on a critical failure, frightened 1 on a success, or unaffected on a critical success)
    • No matter the result, the creature is temporarily immune to the effect for 1 minute.
    Name
    Roar
  • Activity
    Number
    1
    Unit
    action
    Traits
    • morph
    • primal
    • transmutation
    Entries
    • A bunyip can alter its form slightly to gain an advantage and make it harder to recognize. When it does, its teeth shrink and its jaws Strike doesn't deal the 1d6 persistent damage||persistent bleed damage. It can choose to gain either a long snake tail, granting its tail Strike reach and Grab, or squat crocodile legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip can return to normal or switch between a long tail or crocodile legs.
    Name
    Shift Form

Background

Lore

Bunyip

BUNYIP TREASURE

Bunyips have no use for treasure, and do not actively collect it, but the floors of their lairs are sometimes littered with the possessions of their humanoid victims. A bunyip's teeth can be collected and sold (most bunyips have about 50 teeth at any one time). Alternatively, due to their elusiveness and fabled nature, a high-quality taxidermic bunyip could easily command a high price from a collector.

Bunyips are dangerous aquatic predators that resemble a cross between a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips hunt where prey is plentiful, often to the consternation of coastal residents and fisherfolk.

Despite their outlandish appearance and tendency to defend their territory with loud, bellowing roars that echo for great distances, bunyips are very rarely sighted by humanoids, leaving many to question their existence. For hundreds of years, bunyips were widely regarded as nothing more than folk tales, and even now that their existence as a species has been proven, the existence of any particular bunyip in a local area is often met with heavy skepticism. While their limited shapechanging abilities are no doubt a significant part of the reason for this air of mystery, another major factor is that the aquatic creatures rarely hunt humanoids, preferring to eat smaller animals. Most bunyips avoid human contact, except when one wanders too close to their den or favorite hunting spot, at which point the territorial bunyip attacks with swift and terrible ferocity. Many scholars agree that a large number of unexplained disappearances near coastal areas are the result of unreported bunyip aggression.

In some ports, bunyips have learned that delicious prizes can be had from the chum and garbage discarded by fishing boats and merchant vessels. They lurk close to the shore and carefully choose their victims, plucking them off docks and small boats. These bunyips are particularly careful to keep their true forms hidden, but this does little to dull rumors of monster-infested waters.