Monster Dossier
Brimorak
Brimorak is a fantasy monster entry from source B3.
Traits
cesmalldemonfiend
Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- darkvision
- Name
- smoke vision
Languages
- Languages
- abyssal
- celestial
- draconic
- ignan
- Abilities
- telepathy 60 feet
Skills
- Acrobatics
- 12
- Deception
- 11
- Religion
- 10
- Stealth
- 12
Ability Mods
- Str
- 4
- Dex
- 3
- Con
- 4
- Int
- 1
- Wis
- 1
- Cha
- 2
Defenses
- Ac
- 22
- Saving Throws
- Fort
- 15
- Ref
- 12
- Will
- 10
- Hp
- Hp
- 80
- Immunities
- fire
- Weaknesses
- Amount
- 5
- Name
- cold iron
- Amount
- 5
- Name
- good
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- flaming sword
- Attack
- 15
- Traits
- magical
- Damage
- 2d8+4 slashing plus 1d6 evil and 1d6 fire
- Types
- evil
- fire
- slashing
- Range
- Melee
- Name
- hoof
- Attack
- 15
- Traits
- agile
- Damage
- 2d4+4 bludgeoning plus 1d6 evil and 1d6 fire
- Types
- bludgeoning
- evil
- fire
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 21
- Entry
- 0
- Level
- 3
- Spells
- Name
- produce flame
- 3
- Spells
- Name
- dispel magic
- Name
- fireball
- 4
- Spells
- Name
- dimension door
Abilities
- Top
- Entries
- Dousing a brimorak with water, either ordinary water or from a water effect, causes no physical harm to the fiend but deals 3d6 mental damage. Fully immersing the brimorak in water deals 5d6 mental damage per round.
- Name
- Extinguishing Aversion
- Entries
- Smoke doesn't impair a brimorak's vision; they ignore the concealed condition from smoke.
- Name
- Smoke Vision
- Mid
- Entries
- Each time an adjacent creature deals slashing or piercing damage to the brimorak, the attacker is sprayed with the brimorak's boiling blood, which deals 2d4 fire damage (19 basic Reflex save).
- Name
- Boiling Blood
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- evocation
- fire
- Entries
- The brimorak spits their boiling blood in a 20-foot line that deals 6d6 fire damage (21 basic Reflex save). The brimorak can't use their Breath Weapon again for 1d4 rounds. The ground within this area becomes slippery, with the effects of a grease spell targeting an area until it's cleaned up or the brimorak is able to use their Breath Weapon again, whichever comes first.
- Name
- Breath Weapon
- Traits
- divine
- evocation
- fire
- Entries
- A brimorak's hooves and any weapon they wield burst into flame, dealing an extra 1d6 fire damage with each hit. If they don't have a weapon, they can create a flaming sword of fire and steel (see flaming sword Strike in Melee entry above).
- Name
- Flaming Weapon
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- evocation
- fire
- Entries
- The brimorak emits a cloud of thick black smoke in a 10-foot burst that remains in place for 1d4 rounds. All creatures within the smoke become concealed, and all creatures outside the smoke become concealed to creatures within it. A creature that enters or begins its turn within the smoke it must succeed at a 21 Fortitude save or become sickened 1 (sickened 2 on a critical failure).
- Name
- Fume
Background
Lore
No lore provided.