Monster Dossier

Brimorak

Brimorak is a fantasy monster entry from source B3.

Level 5

Traits

cesmalldemonfiend

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    darkvision
  • Name
    smoke vision

Languages

Languages
  • abyssal
  • celestial
  • draconic
  • ignan
Abilities
  • telepathy 60 feet

Skills

Acrobatics
12
Deception
11
Religion
10
Stealth
12

Ability Mods

Str
4
Dex
3
Con
4
Int
1
Wis
1
Cha
2

Defenses

Ac
22
Saving Throws
Fort
15
Ref
12
Will
10
Hp
  • Hp
    80
Immunities
  • fire
Weaknesses
  • Amount
    5
    Name
    cold iron
  • Amount
    5
    Name
    good

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    flaming sword
    Attack
    15
    Traits
    • magical
    Damage
    2d8+4 slashing plus 1d6 evil and 1d6 fire
    Types
    • evil
    • fire
    • slashing
  • Range
    Melee
    Name
    hoof
    Attack
    15
    Traits
    • agile
    Damage
    2d4+4 bludgeoning plus 1d6 evil and 1d6 fire
    Types
    • bludgeoning
    • evil
    • fire

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    21
    Entry
    0
    Level
    3
    Spells
    • Name
      produce flame
    3
    Spells
    • Name
      dispel magic
    • Name
      fireball
    4
    Spells
    • Name
      dimension door

Abilities

Top
  • Entries
    • Dousing a brimorak with water, either ordinary water or from a water effect, causes no physical harm to the fiend but deals 3d6 mental damage. Fully immersing the brimorak in water deals 5d6 mental damage per round.
    Name
    Extinguishing Aversion
  • Entries
    • Smoke doesn't impair a brimorak's vision; they ignore the concealed condition from smoke.
    Name
    Smoke Vision
Mid
  • Entries
    • Each time an adjacent creature deals slashing or piercing damage to the brimorak, the attacker is sprayed with the brimorak's boiling blood, which deals 2d4 fire damage (19 basic Reflex save).
    Name
    Boiling Blood
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • evocation
    • fire
    Entries
    • The brimorak spits their boiling blood in a 20-foot line that deals 6d6 fire damage (21 basic Reflex save). The brimorak can't use their Breath Weapon again for 1d4 rounds. The ground within this area becomes slippery, with the effects of a grease spell targeting an area until it's cleaned up or the brimorak is able to use their Breath Weapon again, whichever comes first.
    Name
    Breath Weapon
  • Traits
    • divine
    • evocation
    • fire
    Entries
    • A brimorak's hooves and any weapon they wield burst into flame, dealing an extra 1d6 fire damage with each hit. If they don't have a weapon, they can create a flaming sword of fire and steel (see flaming sword Strike in Melee entry above).
    Name
    Flaming Weapon
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • evocation
    • fire
    Entries
    • The brimorak emits a cloud of thick black smoke in a 10-foot burst that remains in place for 1d4 rounds. All creatures within the smoke become concealed, and all creatures outside the smoke become concealed to creatures within it. A creature that enters or begins its turn within the smoke it must succeed at a 21 Fortitude save or become sickened 1 (sickened 2 on a critical failure).
    Name
    Fume

Background

Lore

No lore provided.