Monster Dossier

Bright Walker

Bright Walker is a fantasy monster entry from source AV3.

Level 9

Traits

rarenemediumincorporealspiritundead

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    greater darkvision

Languages

Languages
  • caligni

Skills

Acrobatics
19
Intimidation
18
Stealth
19

Ability Mods

Str
-5
Dex
6
Con
0
Int
0
Wis
4
Cha
3

Defenses

Ac
26
Saving Throws
Fort
15
Ref
21
Will
19
Hp
  • Hp
    115
    Abilities
    • negative healing

Speed

Abilities
  • landbound
Fly
25

Attacks

  • Range
    Melee
    Name
    radiant touch
    Attack
    21
    Traits
    • agile
    • finesse
    • fire
    • light
    • magical
    Damage
    2d8+11 fire
    Types
    • fire
  • Range
    Ranged
    Name
    radiant ray
    Attack
    21
    Traits
    • fire
    • light
    • magical
    • range increment
    Damage
    2d6+11 fire
    Types
    • fire

Abilities

Top
  • Entries
    • +3.
    Name
    Cha
Mid
  • Traits
    • fire
    • light
    Entries
    • When a bright walker is reduced to 0 Hit Points, they flash out in a burst of light, obtaining the blazing end they were denied at death. This blaze deals 10d6 fire damage (25 basic Reflex save) to creatures within 20 feet. Creatures who fail this save are also dazzled for 1 minute (blinded for 1 minute on a critical failure).
    Name
    Bright Release
  • Traits
    • aura
    • divine
    • light
    Entries
    • 30 feet. The bright walker sheds bright light. Any creature that starts its turn in the aura must attempt at a 24 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is temporarily immune for 24 hours.
      Success
      The creature is dazzled for 1 round.
      Failure
      The creature is blinded for 1 round.
      Critical Failure
      The creature is blinded for 1 hour.
    Name
    Light Aura
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    Entries
    • The bright walker suppresses their light aura for 1 round, reducing it to a faint, ghostly glow of dim light.
    Name
    Suppress Aura
Bot
  • Entries
    • A bright walker can't fly higher than 1 foot above the ground. If they fly higher than this distance, they fall but don't take any damage from falling.
    Name
    Landbound
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • evocation
    • fire
    • light
    Requirements
    The bright walker's
    Name
    Light Flare
  • Entries
    • Aura is suppressed; The bright walker reignites their Light Aura with a burst of brightness that deals 5d6 fire damage (25 basic Reflex save) to creatures within a 20-foot burst. Creatures who are dazzled or with light blindness find this flare particularly painful; such a creature's save result is one degree of success worse than the result it rolled.
    Name
    Light
  • Activity
    Number
    1
    Unit
    action
    Traits
    • conjuration
    • divine
    • teleportation
    Requirements
    The bright walker's Light Aura is suppressed
    Entries
    • The bright walker teleports to a square it can see within 60 feet that is not in an area of bright light. The bright walker can't use Shadow Jump again for 1d4 rounds.
    Name
    Shadow Jump

Background

Lore

No lore provided.