Monster Dossier
Bright Walker
Bright Walker is a fantasy monster entry from source AV3.
Traits
rarenemediumincorporealspiritundead
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- greater darkvision
Languages
- Languages
- caligni
Skills
- Acrobatics
- 19
- Intimidation
- 18
- Stealth
- 19
Ability Mods
- Str
- -5
- Dex
- 6
- Con
- 0
- Int
- 0
- Wis
- 4
- Cha
- 3
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 15
- Ref
- 21
- Will
- 19
- Hp
- Hp
- 115
- Abilities
- negative healing
Speed
- Abilities
- landbound
- Fly
- 25
Attacks
- Range
- Melee
- Name
- radiant touch
- Attack
- 21
- Traits
- agile
- finesse
- fire
- light
- magical
- Damage
- 2d8+11 fire
- Types
- fire
- Range
- Ranged
- Name
- radiant ray
- Attack
- 21
- Traits
- fire
- light
- magical
- range increment
- Damage
- 2d6+11 fire
- Types
- fire
Abilities
- Top
- Entries
- +3.
- Name
- Cha
- Mid
- Traits
- fire
- light
- Entries
- When a bright walker is reduced to 0 Hit Points, they flash out in a burst of light, obtaining the blazing end they were denied at death. This blaze deals 10d6 fire damage (25 basic Reflex save) to creatures within 20 feet. Creatures who fail this save are also dazzled for 1 minute (blinded for 1 minute on a critical failure).
- Name
- Bright Release
- Traits
- aura
- divine
- light
- Entries
- 30 feet. The bright walker sheds bright light. Any creature that starts its turn in the aura must attempt at a 24 Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is temporarily immune for 24 hours.
- Success
- The creature is dazzled for 1 round.
- Failure
- The creature is blinded for 1 round.
- Critical Failure
- The creature is blinded for 1 hour.
- Name
- Light Aura
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- Entries
- The bright walker suppresses their light aura for 1 round, reducing it to a faint, ghostly glow of dim light.
- Name
- Suppress Aura
- Bot
- Entries
- A bright walker can't fly higher than 1 foot above the ground. If they fly higher than this distance, they fall but don't take any damage from falling.
- Name
- Landbound
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- evocation
- fire
- light
- Requirements
- The bright walker's
- Name
- Light Flare
- Entries
- Aura is suppressed; The bright walker reignites their Light Aura with a burst of brightness that deals 5d6 fire damage (25 basic Reflex save) to creatures within a 20-foot burst. Creatures who are dazzled or with light blindness find this flare particularly painful; such a creature's save result is one degree of success worse than the result it rolled.
- Name
- Light
- Activity
- Number
- 1
- Unit
- action
- Traits
- conjuration
- divine
- teleportation
- Requirements
- The bright walker's Light Aura is suppressed
- Entries
- The bright walker teleports to a square it can see within 60 feet that is not in an area of bright light. The bright walker can't use Shadow Jump again for 1d4 rounds.
- Name
- Shadow Jump
Background
Lore
No lore provided.