Monster Dossier
Bottlenose Dolphin
Bottlenose Dolphin is a fantasy monster entry from source B2.
Traits
nmediumanimal
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- aquatic echolocation
- Range
- 120
- Name
- low-light vision
Skills
- Athletics
- 6
Ability Mods
- Str
- 2
- Dex
- 3
- Con
- 2
- Int
- -4
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 15
- Saving Throws
- Fort
- 6
- Ref
- 7
- Will
- 5
- Hp
- Hp
- 16
Speed
- Swim
- 60
Attacks
- Range
- Melee
- Name
- snout
- Attack
- 6
- Damage
- 1d6+2 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- jaws
- Attack
- 6
- Damage
- 1d6+2 piercing
- Types
- piercing
Abilities
- Top
- Entries
- A bottlenose dolphin can use its hearing as a precise sense at the listed range, but only underwater.
- Name
- Aquatic Echolocation
- Entries
- A bottlenose dolphin can hold its breath for 2 hours.
- Name
- Deep Breath
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The bottlenose dolphin Swims twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a 16 Fortitude save or be slowed 1 for 1 round.
- Name
- Ramming Speed
Background
Lore
No lore provided.