Monster Dossier

Bottlenose Dolphin

Bottlenose Dolphin is a fantasy monster entry from source B2.

Level 0

Traits

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Rules & statistics

Monster Profile

Perception

7

Senses

  • Name
    aquatic echolocation
    Range
    120
  • Name
    low-light vision

Skills

Athletics
6

Ability Mods

Str
2
Dex
3
Con
2
Int
-4
Wis
3
Cha
0

Defenses

Ac
15
Saving Throws
Fort
6
Ref
7
Will
5
Hp
  • Hp
    16

Speed

Swim
60

Attacks

  • Range
    Melee
    Name
    snout
    Attack
    6
    Damage
    1d6+2 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    jaws
    Attack
    6
    Damage
    1d6+2 piercing
    Types
    • piercing

Abilities

Top
  • Entries
    • A bottlenose dolphin can use its hearing as a precise sense at the listed range, but only underwater.
    Name
    Aquatic Echolocation
  • Entries
    • A bottlenose dolphin can hold its breath for 2 hours.
    Name
    Deep Breath
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The bottlenose dolphin Swims twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a 16 Fortitude save or be slowed 1 for 1 round.
    Name
    Ramming Speed

Background

Lore

No lore provided.