Monster Dossier

Bone Ship

Bone Ship is a fantasy monster entry from source B3.

Level 18

Traits

rarecegargantuanundead

Rules & statistics

Monster Profile

Perception

32

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril (can't speak any language)

Skills

Athletics
33
Intimidation
31
Sailing lore
37

Ability Mods

Str
9
Dex
5
Con
9
Int
1
Wis
6
Cha
5

Defenses

Ac
Std
42
Abilities
all-around vision
Saving Throws
Fort
33
Ref
27
Will
30
Hp
  • Hp
    415
Immunities
  • poison
  • death effects
  • disease
  • paralyzed
  • skeleton crew
  • unconscious
Resistances
  • Amount
    10
    Name
    cold
  • Amount
    10
    Name
    electricity
  • Amount
    10
    Name
    fire
  • Amount
    10
    Name
    piercing
  • Amount
    10
    Name
    slashing

Speed

Swim
40

Attacks

  • Range
    Melee
    Name
    hull
    Attack
    35
    Traits
    • reach
    Damage
    3d10+17 bludgeoning plus 2d10 negative
    Types
    • bludgeoning
    • negative
  • Range
    Melee
    Name
    skeleton crew
    Attack
    35
    Traits
    • agile
    Damage
    3d6+17 slashing plus 2d10 negative
    Types
    • negative
    • slashing
  • Range
    Ranged
    Name
    bone cannon
    Attack
    35
    Traits
    • brutal
    • divine
    • negative
    • range increment
    Damage
    2d12+12 bludgeoning damage plus 2d10 negative
    Types
    • bludgeoning
    • negative

Abilities

Top
  • Traits
    • divine
    • evil
    • necromancy
    Entries
    • The bone ship is compelled not by a single mind, but by the collective consciousness of dead sailors' souls. The ship is immune to mental effects that target only a specific number of creatures. It's still subject to mental effects that affect all creatures in an area. Any creature that tries to communicate with the ship via telepathy or read its thoughts hears the dying screams and gasps of the crew, and is targeted with a 9th-level warp mind spell (41)
    • The ship animates skeletal crew members out of its own bones, arming them with rusty old cutlasses or other armaments so they can attack anyone who comes next to the ship. These entities have appearances matching those the bound souls had in life but aren't truly individuals; anything that targets them in fact targets the bone ship they're a part of.
    • Hundreds of black soul gems decorate the ship's exterior, each holding one soul. These gems can hold souls of creatures whose level was 16th or lower, and they have no value. If the ship is destroyed, all these gems shatter, freeing the souls within.
    • Trawl for Bones (downtime) The bone ship spends 1 day scavenging bones from the sea and restores itself to full Hit Points.
    Name
    Skeleton Crew
  • Traits
    • downtime
    Entries
    • The bone ship spends 1 day scavenging bones from the sea and restores itself to full Hit Points.
    Name
    Trawl for Bones
Mid
  • Traits
    • aura
    • divine
    • enchantment
    • fear
    • mental
    Entries
    • 30 feet. The churning water around the bone ship tinges red with seeping blood. A living creature that enters water in the aura sees visions of itself drowning in the blood and must attempt a 37 Will save.
    • After attempting this saving throw, the creature is temporarily immune for 1 hour. On a failure, the creature becomes frightened 2 (frightened 4 on a critical failure) and stunned 1, and it takes a –4 status penalty to Athletics checks to Swim.
    Name
    Blood Wake
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The bone ship makes four bone cannon Strike||Strikes, each targeting a different creature.
    Name
    Cannonade
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The bone ship makes a special bone cannon Strike, firing a chain made of bones. A creature hit by this Strike is grabbed by the chain (Escape 41). The bone ship can use Interact actions to reel in a grabbed creature 50 feet per action spent, and when the ship moves, it pulls the grabbed creature along with it.
    Name
    Chain Shot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    Entries
    • The crew let out an anguished cry in unison. This is a wail of the banshee spell with 100-foot emanation (39). In addition, any creature within 5 feet of the ship is grabbed by the crew. The ship can't use Crew's Call again for 1d4+1 rounds.
    Name
    Crew's Call
  • Activity
    Number
    3
    Unit
    action
    Entries
    • As Trample (Huge or smaller, hull, 43, page 306), but the bone ship Swims up to double its swim.
    Name
    Keelhaul
  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    Entries
    • The bone ship casts bind soul. The target must have died due to the bone ship's assault or from drowning. The creature's soul becomes part of the ghostly crew. A new soul gem grows on the ship, and the bone ship is quickened for 1 minute. It can use the extra action only to Strike or Swim.
    Name
    Pressgang Soul

Background

Lore

No lore provided.