Monster Dossier

Bone Prophet

Bone Prophet is a fantasy monster entry from source B2.

Level 8

Traits

uncommonnemediumhumanoidserpentfolk

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • aklo
  • common
  • necril
  • undercommon
Abilities
  • telepathy 100 feet

Skills

Arcana
15
Deception
18
Intimidation
16
Occultism
17
Religion
19
Society
15
Stealth
13

Ability Mods

Str
3
Dex
3
Con
2
Int
5
Wis
5
Cha
6

Items

  • invisibility potion
  • religious symbol of Kefalial
  • +1 striking staff

Defenses

Ac
27
Saving Throws
Fort
14
Ref
15
Will
Std
19
Status vs. mental
4
Hp
  • Hp
    115

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    staff
    Attack
    18
    Traits
    • magical
    • two-hand
    Damage
    2d4+9 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    fangs
    Attack
    17
    Traits
    • finesse
    Effects
    • serpentfolk venom
    Damage
    2d6+9 piercing plus serpentfolk venom
    Types
    • piercing

Spellcasting

  • Type
    Spontaneous
    Tradition
    divine
    DC
    28
    Attack
    20
    Entry
    1
    Slots
    4
    Spells
    • Name
      bane
    • Name
      command
    • Name
      fear
    • Name
      ventriloquism
    2
    Slots
    4
    Spells
    • Name
      darkness
    • Name
      death knell
    • Name
      resist energy
    • Name
      see invisibility
    3
    Slots
    4
    Spells
    • Name
      bind undead
    • Name
      blindness
    • Name
      chilling darkness
    • Name
      vampiric touch
    4
    Slots
    3
    Spells
    • Name
      air walk
    • Name
      harm
    • Name
      read omens
    • Name
      talking corpse
  • Type
    Innate
    Tradition
    occult
    DC
    28
    Entry
    1
    Spells
    • Name
      ventriloquism
      Amount
      at will
    2
    Spells
    • Name
      mirror image
      Amount
      at will
    3
    Spells
    • Name
      illusory disguise
      Amount
      at will
    5
    Spells
    • Name
      illusory scene
    • Name
      suggestion
    6
    Spells
    • Name
      dominate

Abilities

  • Activity
    Number
    3
    Unit
    action
    Traits
    • divine
    • necromancy
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a skeletal giant or up to three Medium creatures as skeletal champions; the equipment and attacks might be different depending on the corpses' possessions (Bestiary 298). These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the concentrate trait. Any skeletal minions that still remain after 10 minutes crumble to dust.
    Name
    Raise Serpent
  • Type
    affliction
    Traits
    • poison
    DC
    26
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      1d4 poison damage and enfeebled 1
      Duration
      1 round
    • Stage
      2
      Entry
      2d4 poison damage and enfeebled 1
      Duration
      1 round
    Name
    Serpentfolk Venom

Background

Lore

No lore provided.