Monster Dossier
Bone Prophet
Bone Prophet is a fantasy monster entry from source B2.
Traits
uncommonnemediumhumanoidserpentfolk
Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- aklo
- common
- necril
- undercommon
- Abilities
- telepathy 100 feet
Skills
- Arcana
- 15
- Deception
- 18
- Intimidation
- 16
- Occultism
- 17
- Religion
- 19
- Society
- 15
- Stealth
- 13
Ability Mods
- Str
- 3
- Dex
- 3
- Con
- 2
- Int
- 5
- Wis
- 5
- Cha
- 6
Items
- invisibility potion
- religious symbol of Kefalial
- +1 striking staff
Defenses
- Ac
- 27
- Saving Throws
- Fort
- 14
- Ref
- 15
- Will
- Std
- 19
- Status vs. mental
- 4
- Hp
- Hp
- 115
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- staff
- Attack
- 18
- Traits
- magical
- two-hand
- Damage
- 2d4+9 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- fangs
- Attack
- 17
- Traits
- finesse
- Effects
- serpentfolk venom
- Damage
- 2d6+9 piercing plus serpentfolk venom
- Types
- piercing
Spellcasting
- Type
- Spontaneous
- Tradition
- divine
- DC
- 28
- Attack
- 20
- Entry
- 1
- Slots
- 4
- Spells
- Name
- bane
- Name
- command
- Name
- fear
- Name
- ventriloquism
- 2
- Slots
- 4
- Spells
- Name
- darkness
- Name
- death knell
- Name
- resist energy
- Name
- see invisibility
- 3
- Slots
- 4
- Spells
- Name
- bind undead
- Name
- blindness
- Name
- chilling darkness
- Name
- vampiric touch
- 4
- Slots
- 3
- Spells
- Name
- air walk
- Name
- harm
- Name
- read omens
- Name
- talking corpse
- Type
- Innate
- Tradition
- occult
- DC
- 28
- Entry
- 1
- Spells
- Name
- ventriloquism
- Amount
- at will
- 2
- Spells
- Name
- mirror image
- Amount
- at will
- 3
- Spells
- Name
- illusory disguise
- Amount
- at will
- 5
- Spells
- Name
- illusory scene
- Name
- suggestion
- 6
- Spells
- Name
- dominate
Abilities
- Activity
- Number
- 3
- Unit
- action
- Traits
- divine
- necromancy
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a skeletal giant or up to three Medium creatures as skeletal champions; the equipment and attacks might be different depending on the corpses' possessions (Bestiary 298). These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the concentrate trait. Any skeletal minions that still remain after 10 minutes crumble to dust.
- Name
- Raise Serpent
- Type
- affliction
- Traits
- poison
- DC
- 26
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 1d4 poison damage and enfeebled 1
- Duration
- 1 round
- Stage
- 2
- Entry
- 2d4 poison damage and enfeebled 1
- Duration
- 1 round
- Name
- Serpentfolk Venom
Background
Lore
No lore provided.