Monster Dossier

Bone Croupier

Bone Croupier is a fantasy monster entry from source BotD.

Level 5

Traits

uncommonnemediumundead

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril

Skills

Acrobatics
14
Deception
14
Diplomacy
14
Games lore
12
Stealth
14
Thievery
14

Ability Mods

Str
2
Dex
5
Con
2
Int
1
Wis
2
Cha
5

Defenses

Ac
22
Saving Throws
Fort
9
Ref
14
Will
14
Hp
  • Hp
    50
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious
Resistances
  • Name
    cold
    Amount
    5
  • Name
    piercing
    Amount
    5
  • Name
    slashing
    Amount
    5

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    Name
    claw
    Attack
    14
    Damage
    2d8+5 slashing

Spellcasting

  • Tradition
    occult
    Type
    Innate
    DC
    22
    Entry
    0
    Level
    3
    Spells
    • Name
      prestidigitation
    1
    Spells
    • Name
      illusory disguise
    3
    Spells
    • Name
      mind reading
    4
    Spells
    • Name
      discern lies

Abilities

  • Name
    Change of Luck
    Activity
    Number
    1
    Unit
    free
    Traits
    • divination
    • occult
    Frequency
    Number
    1
    Unit
    day
    Trigger
    A creature within 30 feet of the bone croupier attempts a check but hasn't rolled the check yet
    Entries
    • The bone croupier pulls on the threads of luck that bind all things. The target rolls twice, and then the bone croupier decides which result applies. If the bone croupier chooses the lower roll, this is a misfortune effect; if the bone croupier chooses the higher roll, it's a fortune effect; if they're the same, the croupier decides which trait to apply. If this ability is expended, the bone croupier rolls 2d6 at the start of each of their turns, recharging the ability if the sum is 7 or 11.
  • Name
    Roll the Bones
    Activity
    Number
    2
    Unit
    action
    Traits
    • necromancy
    • occult
    Entries
    • The bone croupier designates an adjacent living creature to roll the bones. The chosen creature finds a pair of dice in its hand and is compelled by fate to roll them; it can and must roll the dice even if its hands are full or it is unable to act. The creature rolls 2d6, adding them together to determine the effect.
    • 7 or 11 (healing, positive) The target regains 15 HP.
    • 2, 3, or 12 (negative) The target takes 30 negative damage. If the target is dying, this damage increases its dying condition by 2 instead of 1.
  • Name
    Any Other Roll
    Traits
    • negative
    Entries
    • The target takes 15 negative damage.

Background

Lore

No lore provided.