Monster Dossier
Bogeyman
Bogeyman is a fantasy monster entry from source EC2.
Traits
uncommonnemediumfey
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- low-light vision
Languages
- Languages
- aklo
- common
- sylvan
- Abilities
- tongues
Skills
- Acrobatics
- 23
- Athletics
- 19
- Deception
- 22
- Intimidation
- 22
- Society
- 16
- Stealth
- 23
- Thievery
- 21
Ability Mods
- Str
- 5
- Dex
- 7
- Con
- 4
- Int
- 0
- Wis
- 3
- Cha
- 6
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 16
- Ref
- 23
- Will
- 19
- Hp
- Hp
- 175
- Abilities
- fast healing 10
- Immunities
- fear
- Weaknesses
- Amount
- 10
- Name
- cold iron
Speed
- Abilities
- mobility
- Walk
- 30
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 21
- Traits
- agile
- finesse
- magical
- Effects
- striking fear
- Damage
- 2d12+9 slashing plus striking fear
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- occult
- DC
- 27
- Entry
- 0
- Level
- 4
- Spells
- Name
- ghost sound
- Name
- message
- 2
- Spells
- Name
- knock
- Amount
- at will
- 3
- Spells
- Name
- fear
- Name
- mind reading
- 4
- Spells
- Name
- gaseous form
- Name
- invisibility
- Name
- nightmare
- Name
- phantasmal killer
- Constant
- 4
- Spells
- Name
- tongues
Abilities
- Mid
- Traits
- aura
- emotion
- fear
- illusion
- mental
- visual
- Entries
- 60 feet. A bogeyman's aura of terror manifests as a shifting haze of images that reflect the viewers' deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a 28 Will save or become frightened|CRB|frightened 1. A creature's frightened condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours.
- Name
- Deepest Fear
- Bot
- Activity
- Number
- 3
- Unit
- action
- Traits
- necromancy
- occult
- Entries
- The bogey consumes the creature's soul. The soul is utterly destroyed—nothing short of wish or a similar effect can restore it to life, and only after the bogey has been slain. The bogey regains Hit Points equal to double the level of the consumed creature. After devouring three souls within a year, the bogey transforms into a bugaboo.
- Name
- Devour Soul
- Requirements
- The bogey has killed a creature within the last round and is adjacent to the creature
- Entries
- When the bugaboo uses a Stride action to move half their Speed or less, that movement does not trigger reactions.
- Name
- Mobility
- Entries
- The bugaboo deals 1d6 extra precision damage to flat-footed creatures.
- Striking Fear (emotion, fear, mental) If a bugaboo scores a critical hit with a claw Strike, the target must attempt a 24 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected.
- Success
- The target is frightened|CRB|frightened 1.
- Failure
- The target is frightened|CRB|frightened 2.
- Critical Failure
- The target is frightened|CRB|frightened 3 and fleeing for 1 round.
- Name
- Sneak Attack
- Entries
- On the first round of combat, creatures that haven't acted yet are flat-footed to the bogey.
- Name
- Surprise Attack
Background
Lore
No lore provided.