Monster Dossier

Bogeyman

Bogeyman is a fantasy monster entry from source EC2.

Level 10

Traits

uncommonnemediumfey

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    low-light vision

Languages

Languages
  • aklo
  • common
  • sylvan
Abilities
  • tongues

Skills

Acrobatics
23
Athletics
19
Deception
22
Intimidation
22
Society
16
Stealth
23
Thievery
21

Ability Mods

Str
5
Dex
7
Con
4
Int
0
Wis
3
Cha
6

Defenses

Ac
30
Saving Throws
Fort
16
Ref
23
Will
19
Hp
  • Hp
    175
    Abilities
    • fast healing 10
Immunities
  • fear
Weaknesses
  • Amount
    10
    Name
    cold iron

Speed

Abilities
  • mobility
Walk
30

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    21
    Traits
    • agile
    • finesse
    • magical
    Effects
    • striking fear
    Damage
    2d12+9 slashing plus striking fear
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    27
    Entry
    0
    Level
    4
    Spells
    • Name
      ghost sound
    • Name
      message
    2
    Spells
    • Name
      knock
      Amount
      at will
    3
    Spells
    • Name
      fear
    • Name
      mind reading
    4
    Spells
    • Name
      gaseous form
    • Name
      invisibility
    • Name
      nightmare
    • Name
      phantasmal killer
    Constant
    4
    Spells
    • Name
      tongues

Abilities

Mid
  • Traits
    • aura
    • emotion
    • fear
    • illusion
    • mental
    • visual
    Entries
    • 60 feet. A bogeyman's aura of terror manifests as a shifting haze of images that reflect the viewers' deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a 28 Will save or become frightened|CRB|frightened 1. A creature's frightened condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours.
    Name
    Deepest Fear
Bot
  • Activity
    Number
    3
    Unit
    action
    Traits
    • necromancy
    • occult
    Entries
    • The bogey consumes the creature's soul. The soul is utterly destroyed—nothing short of wish or a similar effect can restore it to life, and only after the bogey has been slain. The bogey regains Hit Points equal to double the level of the consumed creature. After devouring three souls within a year, the bogey transforms into a bugaboo.
    Name
    Devour Soul
    Requirements
    The bogey has killed a creature within the last round and is adjacent to the creature
  • Entries
    • When the bugaboo uses a Stride action to move half their Speed or less, that movement does not trigger reactions.
    Name
    Mobility
  • Entries
    • The bugaboo deals 1d6 extra precision damage to flat-footed creatures.
    • Striking Fear (emotion, fear, mental) If a bugaboo scores a critical hit with a claw Strike, the target must attempt a 24 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      The target is frightened|CRB|frightened 1.
      Failure
      The target is frightened|CRB|frightened 2.
      Critical Failure
      The target is frightened|CRB|frightened 3 and fleeing for 1 round.
    Name
    Sneak Attack
  • Entries
    • On the first round of combat, creatures that haven't acted yet are flat-footed to the bogey.
    Name
    Surprise Attack

Background

Lore

No lore provided.