Monster Dossier
Bog Mummy
Bog Mummy is a fantasy monster entry from source B2.
Traits
lemediummummyundead
Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- tremorsense
- Range
- 30
Languages
- Languages
- common
- necril
Skills
- Athletics
- 12
- Stealth
- Std
- 11
- While buried in a bog
- 13
Ability Mods
- Str
- 5
- Dex
- 2
- Con
- 0
- Int
- 0
- Wis
- 1
- Cha
- 0
Defenses
- Ac
- 21
- Saving Throws
- Fort
- 13
- Ref
- 9
- Will
- 14
- Hp
- Hp
- 85
- Abilities
- negative healing
- Immunities
- poison
- death effects
- disease
- paralyzed
- unconscious
- Weaknesses
- Amount
- 5
- Name
- cold
Speed
- Abilities
- burrow 15 feet
- Walk
- 20
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 14
- Effects
- 2d6+5
- bog rot
- Damage
- 2d6+5 plus bog rot
- Types
- N/A
Abilities
- Mid
- Traits
- aura
- divine
- enchantment
- mental
- Entries
- 30 feet.
- A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a 19 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn. A creature that succeeds is temporarily immune to breath of the bog for 24 hours.
- Name
- Breath of the Bog
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature walks on top of a bog mummy that lies buried in the mud or peat below
- Requirements
- Initiative has not yet been rolled
- Entries
- The bog mummy automatically notices the creature and Burrows before rolling initiative.
- Name
- Rise Up
- Bot
- Type
- affliction
- Name
- Bog Rot
- Traits
- curse
- disease
- divine
- necromancy
- negative
- Note
- This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-level resurrect ritual or similar magic
- DC
- 21
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- carrier with no ill effect
- Duration
- 1 minute
- Stage
- 2
- Entry
- 3d6 negative damage and clumsy 1
- Duration
- 1 day
- Entries
- 121).
- Name
- Gamemastery Guide
Background
Lore
No lore provided.