Monster Dossier
Blindheim
Blindheim is a fantasy monster entry from source B2.
Traits
nsmallanimal
Rules & statistics
Monster Profile
Perception
9
Senses
- Name
- darkvision
Skills
- Acrobatics
- 7
- Athletics
- Std
- 6
- To Leap or Swim
- 9
- Stealth
- 7
Ability Mods
- Str
- 2
- Dex
- 3
- Con
- 3
- Int
- -4
- Wis
- 1
- Cha
- -2
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 9
- Ref
- 9
- Will
- 5
- Hp
- Hp
- 27
Speed
- Walk
- 25
- Climb
- 15
- Swim
- 15
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 10
- Damage
- 1d12+2 piercing
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 11
- Traits
- agile
- finesse
- Damage
- 1d8+2 slashing
- Types
- slashing
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- light
- Entries
- Bright light shines from the blindheim's eyes in a 30-foot emanation (also creating dim light to 60 feet). Each creature in the bright light when the blindheim uses this action, or who enters it while the light continues, must attempt a 18 Fortitude save. It is then temporarily immune for 1 hour. This light remains until the blindheim dims its eyes by using this action again.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is dazzled for 1 round.
- Failure
- The creature is blinded for 1d4 rounds.
- Critical Failure
- The creature is blinded for 1 hour.
- Name
- Spotlight
Background
Lore
No lore provided.