Monster Dossier
Black Whale Guard
Black Whale Guard is a fantasy monster entry from source AoE5.
Traits
uncommonlnmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
23
Languages
- Languages
- common
Skills
- Athletics
- 23
- Intimidation
- 24
- Games lore
- 17
Ability Mods
- Str
- 5
- Dex
- 3
- Con
- 5
- Int
- -1
- Wis
- 0
- Cha
- 4
Defenses
- Ac
- 32
- Saving Throws
- Fort
- 23
- Ref
- 21
- Will
- 18
- Hp
- Hp
- 230
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Name
- club
- Attack
- 24
- Traits
- thrown
- Damage
- 1d6+11 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- nightmare cudgel
- Attack
- 25
- Traits
- thrown
- Damage
- 2d6+11 bludgeoning
- Types
- bludgeoning
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- An enemy within reach of the Black
- Entries
- Whale guard attempts to move away; The guard Stride||Strides up to their Speed, following the enemy and keeping the enemy in reach throughout its movement until the enemy stops moving or the guard moves their full Speed.
- Name
- No Escape
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- The guard makes a club Strike. On a hit, if the target is flat-footed, the target must succeed at a 33 Fortitude save or be stunned|CRB|stunned 2.
- Name
- Clobber
- Activity
- Number
- 2
- Unit
- action
- Entries
- The guard makes three club Strike||Strikes against a single target, ignoring the multiple attack penalty until after all three attacks are completed.
- Name
- Hammering Flurry
- Activity
- Number
- 1
- Unit
- action
- Traits
- press
- Requirements
- A frightened creature is within melee reach of the Black Whale guard
- Entries
- The guard makes a melee Strike against the frightened creature. If they hit and deal damage, the target becomes flat-footed as long as it's frightened. If the target is already flat-footed, it can't reduce its frightened value below 1 until the start of the guard's next turn.
- Name
- Shatter Defenses
Background
Lore
No lore provided.