Monster Dossier
Bison
Bison is a fantasy monster entry from source B3.
Traits
nlargeanimal
Rules & statistics
Monster Profile
Perception
8
Senses
- Type
- imprecise
- Name
- scent
- Range
- 60
Skills
- Athletics
- 14
- Survival
- 10
Ability Mods
- Str
- 6
- Dex
- 3
- Con
- 5
- Int
- -5
- Wis
- 2
- Cha
- -1
Defenses
- Ac
- 20
- Saving Throws
- Fort
- 13
- Ref
- 11
- Will
- 8
- Hp
- Hp
- 70
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- hoof
- Attack
- 12
- Damage
- 2d6+6 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- horn
- Attack
- 12
- Effects
- Knockdown
- Damage
- 2d8+6 piercing plus Knockdown
- Types
- piercing
Abilities
- Mid
- Entries
- The bison reduces the effects it suffers from cold environments by one step.
- Name
- Cold Adaptation
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The bison surges forward at its foe, horns lowered. It Stride||Strides twice. If the bison ends its movement within melee range of an enemy, it makes a horn Strike against that enemy. This Strike gains the fatal trait.
- Name
- Pointed Charge
- Activity
- Number
- 3
- Unit
- action
- Entries
- The bison kicks up dust and tainobraies the ground as it charges. The stampeding bison Stride||Strides up to twice its Speed in a straight line, dealing 4d6+6 bludgeoning damage (21 basic Reflex save) to any Medium or smaller creature in its path.
- Multiple bison can participate in Rolling Thunder by spending this ability's actions and waiting to charge until the herd is ready. Before the beginning of their next turn, they can then charge as a reaction triggered by an adjacent bison beginning its Rolling Thunder charge.
- All bison in the combined charge must charge in parallel lines, so the areas can't overlap. The combined charge deals an additional 3d6 bludgeoning damage to creatures in the area, and a creature that fails the Reflex saving throw is also knocked prone.
- Name
- Rolling Thunder
Background
Lore
No lore provided.