Monster Dossier
Binumir
Binumir is a fantasy monster entry from source AoE1.
Traits
lemediumincorporealspiritundead
Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- darkvision
Languages
- Languages
- common
Skills
- Society
- 10
Ability Mods
- Str
- -4
- Dex
- 4
- Con
- 3
- Int
- 0
- Wis
- 1
- Cha
- 0
Defenses
- Ac
- 19
- Saving Throws
- Fort
- 9
- Ref
- 12
- Will
- 8
- Hp
- Hp
- 25
- Abilities
- negative healing
- Immunities
- death effects
- disease
- Resistances
- Name
- all damage
- Amount
- 2
- Note
- except force, ghost touch, or positive; double resistance vs. non-magical
Speed
- Fly
- 25
Attacks
- Range
- Melee
- Name
- ghostly hand
- Attack
- 12
- Traits
- agile
- finesse
- magical
- Damage
- 1d8+4 negative
- Types
- negative
Abilities
- Mid
- Entries
- The binumir's dual spirit takes longer to be affected by detrimental effects. When the binumir is the target of an effect that imparts the confused, controlled, fascinated, frightened, sickened, slowed, or stunned condition, the condition is automatically suppressed until the end of the binumir's next turn.
- Name
- Delay Condition
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- auditory
- concentrate
- Entries
- The binumir unleashes a distressing cry that fills others with wrenching sadness. Creatures within 30 feet must attempt a 17 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected and is temporarily immune to Agonizing Wail for 1 minute.
- Success
- The target can't use reactions for 1 round.
- Failure
- The target is slowed|CRB|slowed 1 and can't use reactions for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end the effect at the end of each of its turns.
- Critical Failure
- As failure, but the target can't make saves to end the effect.
- Name
- Agonizing Wail
- Activity
- Number
- 3
- Unit
- action
- Entries
- The binumir makes four Strike||Strikes; no more than two can be against the same target. These attacks count toward the binumir's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.
- Name
- Dual Assault
Background
Lore
No lore provided.