Monster Dossier

Binumir

Binumir is a fantasy monster entry from source AoE1.

Level 3

Traits

lemediumincorporealspiritundead

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision

Languages

Languages
  • common

Skills

Society
10

Ability Mods

Str
-4
Dex
4
Con
3
Int
0
Wis
1
Cha
0

Defenses

Ac
19
Saving Throws
Fort
9
Ref
12
Will
8
Hp
  • Hp
    25
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
Resistances
  • Name
    all damage
    Amount
    2
    Note
    except force, ghost touch, or positive; double resistance vs. non-magical

Speed

Fly
25

Attacks

  • Range
    Melee
    Name
    ghostly hand
    Attack
    12
    Traits
    • agile
    • finesse
    • magical
    Damage
    1d8+4 negative
    Types
    • negative

Abilities

Mid
  • Entries
    • The binumir's dual spirit takes longer to be affected by detrimental effects. When the binumir is the target of an effect that imparts the confused, controlled, fascinated, frightened, sickened, slowed, or stunned condition, the condition is automatically suppressed until the end of the binumir's next turn.
    Name
    Delay Condition
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • auditory
    • concentrate
    Entries
    • The binumir unleashes a distressing cry that fills others with wrenching sadness. Creatures within 30 feet must attempt a 17 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected and is temporarily immune to Agonizing Wail for 1 minute.
      Success
      The target can't use reactions for 1 round.
      Failure
      The target is slowed|CRB|slowed 1 and can't use reactions for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end the effect at the end of each of its turns.
      Critical Failure
      As failure, but the target can't make saves to end the effect.
    Name
    Agonizing Wail
  • Activity
    Number
    3
    Unit
    action
    Entries
    • The binumir makes four Strike||Strikes; no more than two can be against the same target. These attacks count toward the binumir's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.
    Name
    Dual Assault

Background

Lore

No lore provided.