Monster Dossier

Bida

Bida is a fantasy monster entry from source AoA2.

Level 8

Traits

uncommonlehugedragon

Rules & statistics

Monster Profile

Perception

15

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • common
  • draconic
  • tratrith

Skills

Deception
20
Diplomacy
18
Intimidation
18
Society
16
Stealth
16

Ability Mods

Str
6
Dex
2
Con
3
Int
4
Wis
3
Cha
6

Defenses

Ac
27
Saving Throws
Fort
18
Ref
15
Will
18
Abilities
  • +2 circumstance to all saves to disbelieve illusions
Hp
  • Hp
    135
Immunities
  • paralyzed
  • sleep
Resistances
  • Amount
    10
    Name
    acid
  • Amount
    10
    Name
    poison

Speed

Walk
40
Climb
20
Fly
60

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    20
    Traits
    • reach
    Damage
    2d12+9 piercing
    Types
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    20
    Traits
    • reach
    Effects
    • Improved Grab
    Damage
    2d6+9 bludgeoning plus Improved Grab
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    occult
    DC
    26
    Entry
    2
    Spells
    • Name
      humanoid form
    3
    Spells
    • Name
      nondetection

Abilities

  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d6+6 bludgeoning, 26
    Name
    Constrict
  • Entries
    • A bida can Strike with its tail even while Grab||Grabbing creatures with it. The bida can have up to eight Medium or smaller creatures grabbed with its tail at a time; it can also grab Large creatures, but they count as four Medium creatures for this purpose.
    Name
    Eight Coils
  • Traits
    • arcane
    • illusion
    Entries
    • By concentrating for 4 hours, the bida hides a small settlement. This is a 5-th level hallucinatory terrain spell, except the area is a 500-foot burst and creatures are invisible while inside structures in the area. The bida can conceal only one settlement at a time, and must concentrate on the effect for 10 minutes at the beginning of each day to maintain the illusion.
    Name
    Mask Settlement

Background

Lore

No lore provided.