Monster Dossier

Biabaebud Punk Gunners

Various gang toughs

Level 0

Traits

uncommonnemediumhumanoid

Rules & statistics

Monster Profile

Perception

4

Languages

Languages
  • common
  • goblin

Skills

Acrobatics
5
Athletics
2
Crafting
3
Intimidation
6
Stealth
5
Gunpowder lore
5

Ability Mods

Str
0
Dex
3
Con
2
Int
1
Wis
0
Cha
2

Items

  • lesser alchemist's fire
  • flintlock pistol (10 rounds; Guns & Gears 153)
  • leather armor
  • lesser searing suture (page 77)

Defenses

Ac
16
Saving Throws
Fort
5
Ref
6
Will
2
Hp
  • Hp
    13
Weaknesses
  • Name
    fire
    Amount
    3

Speed

Walk
25

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • nonlethal
    • unarmed
    Name
    fist
    Attack
    4
    Damage
    1d4 bludgeoning
  • Range
    Ranged
    Traits
    • concussive
    • fatal
    • range increment
    • reload
    Name
    flintlock pistol
    Attack
    7
    Damage
    1d4 piercing

Abilities

Mid
  • Name
    Blaze of Glory
    Activity
    Number
    1
    Unit
    reaction
    Traits
    • concentrate
    • emotion
    • fear
    • visual
    • mental
    Entries
    • As Biabaebud Punk bombardier (page 38).
Bot
  • Name
    Gut Shot
    Activity
    Number
    1
    Unit
    action
    Frequency
    Number
    1
    Unit
    round
    Requirements
    The gunner is flanked by two or more creatures and the gunner's pistol is loaded
    Entries
    • The gunner turns their pistol on themself and pulls the trigger, firing through their own gut to catch the foe behind them unawares.
    • The gunner makes a flintlock pistol Strike against an adjacent creature, who becomes flat-footed against this Strike. The gunner takes 1d4 piercing damage.
  • Name
    Sneak Attack
    Entries
    • The gunner deals an additional 1d6 precision damage to flat-footed creatures.
  • Name
    Toss and Shoot
    Activity
    Number
    3
    Unit
    action
    Requirements
    The gunner is holding a loaded firearm
    Entries
    • The gunner Interacts to draw an alchemist's fire, throws it at a point within 30 feet, and then shoots the bomb in midair. Creatures within a 10-foot radius of the shot bomb must succeed at a 15 Reflex save or take the splash and persistent damage from the alchemist's fire.

Background

Lore

No lore provided.