Monster Dossier
Betobeto-san
Betobeto-san is a fantasy monster entry from source B3.
Traits
uncommonnmediumincorporealshadowspirit
Rules & statistics
Monster Profile
Perception
22
Senses
- Type
- precise
- Name
- fearsense
- Range
- 60
- Name
- greater darkvision
Languages
- Languages
- common
- shadowtongue
Skills
- Deception
- 23
- Intimidation
- 23
- Stealth
- 27
Ability Mods
- Str
- 4
- Dex
- 7
- Con
- 5
- Int
- 4
- Wis
- 4
- Cha
- 5
Items
- sandals
Defenses
- Ac
- 33
- Saving Throws
- Fort
- 19
- Ref
- 25
- Will
- 22
- Hp
- Hp
- 170
- Immunities
- poison
- disease
- paralyzed
- precision
- Resistances
- Amount
- 10
- Name
- all damage
- Note
- except force, ghost touch, or positive; double resistance vs. non-magical
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 25
- Traits
- agile
- finesse
- magical
- Damage
- 3d12+10 negative
- Types
- negative
Abilities
- Top
- Traits
- divination
- mental
- occult
- Entries
- The betobeto-san is aware of all frightened creatures within the listed range.
- Name
- Fearsense
- Mid
- Traits
- auditory
- aura
- emotion
- fear
- illusion
- mental
- occult
- Entries
- 60 feet. The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a 29 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected and is temporarily immune for 1 minute.
- Success
- The creature becomes frightened 1.
- Failure
- The creature becomes frightened 2.
- Critical Failure
- The creature becomes frightened 4.
- Name
- Ominous Footsteps
- Entries
- The betobeto-san is invisible unless within an area of bright light.
- Name
- Shadow Invisibility
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- conjuration
- occult
- shadow
- teleportation
- Trigger
- A bright light source reveals the betobeto-san
- Requirements
- The betobeto-san isn't already within an area of bright light
- Entries
- The betobeto-san Steps briefly into the Shadow Plane and then back again, appearing up to 30 feet away from where they began.
- Name
- Shadow Step
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- auditory
- illusion
- occult
- Entries
- The betobeto-san Step||Steps. They then create two illusory decoys of sound within 15 feet of them that mimic the sounds of their ominous footsteps. These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only Sneak or Stride, and they have a.
- Name
- Stepping Decoy
Background
Lore
No lore provided.