Monster Dossier
Benthic Reaver
Benthic Reaver is a fantasy monster entry from source LOIL.
Traits
uniquecegargantuancoldundead
Rules & statistics
Monster Profile
Perception
41
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- common
- necril
Skills
- Arcana
- 37
- Athletics
- 43
- Nature
- 37
Ability Mods
- Str
- 10
- Dex
- 8
- Con
- 7
- Int
- 6
- Wis
- 8
- Cha
- 6
Defenses
- Ac
- N/A
- Saving Throws
- Fort
- 38
- Ref
- 35
- Will
- 33
- Hp
- Hp
- 500
- Abilities
- (negative healing)
- Immunities
- bleed
- cold
- death effects
- disease
- negative
- paralyzed
- poison
- precision
- unconscious
- Weaknesses
- Name
- good
- Amount
- 20
- Resistances
- Name
- physical
- Amount
- 10
- Note
- except adamantine
Speed
- Walk
- 30
- Swim
- 60
Attacks
- Range
- Melee
- Traits
- reach 15 feet
- Name
- jaws
- Attack
- 39
- Damage
- 4d12+18 piercing plus 2d6 cold and 2d6 negative
- Range
- Melee
- Traits
- agile
- reach 15 feet
- Name
- fin
- Attack
- 39
- Damage
- 4d8+18 slashing plus 2d6 negative
- Range
- Melee
- Traits
- reach 30 feet
- Name
- tail
- Attack
- 39
- Damage
- 4d10+18 slashing plus 2d6 negative and
- Range
- Ranged
- Traits
- range 150 feet
- Name
- eye beam
- Attack
- 37
- Damage
- 4d12+8 cold plus 4d6 negative and numbing ice
Spellcasting
- Tradition
- arcane
- Type
- Innate
- DC
- 41
- Entry
- Constant
- 9
- Spells
- Name
- true seeing
Abilities
- Top
- Name
- Comfort of the Deep
- Traits
- downtime
- Entries
- The benthic reaver spends 1 day submerged in seawater and restores itself to full Hit Points.
- Mid
- Name
- Intense Chill
- Traits
- arcane
- aura
- cold
- evocation
- Entries
- 30 feet. 5d6 cold damage (41 basic Reflex save). On a failure, the creature takes a –15-foot status penalty to its Speeds for 1 round.
- Name
- Tail Sweep
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature moves from beyond the reach of the benthic reaver's tail to within the reach of the benthic reaver's tail
- Entries
- The benthic reaver makes a tail Strike against the triggering creature and can use Improved Knockdown if the attack hits, even if it isn't the benthic reaver's turn. If the benthic reaver knocks the target prone, it disrupts the triggering move action.
- Bot
- Name
- Improved Knockdown
- Name
- Numbing Ice
- Traits
- cold
- Entries
- A creature who takes damage from the benthic reaver's eye beam Strike must succeed at a 41 Fortitude save or become slowed||slowed 2 as cold stiffens its limbs. A flying creature who fails its save also descends safely to the ground below. This is forced movement.
- Name
- Song of the Lost
- Activity
- Number
- 1
- Unit
- action
- Traits
- arcane
- auditory
- emotion
- enchantment
- fear
- mental
- Entries
- The benthic reaver unleashes a cry of mourning. All creatures within 60 feet must attempt a
- Name
- 41
- Entries
- Will save to resist. The benthic reaver can't use Song of the Lost for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature is frightened||frightened 1.
- Failure
- The creature is frightened||frightened 2.
- Critical Failure
- As failure, but the creature is also stunned||stunned 1 with sympathy. Tail Sweep 2 The benthic reaver makes a tail Strike against each enemy within its reach. These attacks count toward the benthic reaver's multiple attack penalty, but the multiple attack penalty doesn't increase until after the benthic reaver makes all its attacks.
Background
Lore
No lore provided.