Monster Dossier
Behemoth Hippopotamus
Behemoth Hippopotamus is a fantasy monster entry from source B2.
Traits
nhugeanimal
Rules & statistics
Monster Profile
Perception
19
Senses
- Name
- low-light vision
- Type
- imprecise
- Name
- scent
- Range
- 30
Skills
- Athletics
- 23
- Stealth
- Std
- 18
- In water
- 20
- Survival
- 17
Ability Mods
- Str
- 7
- Dex
- 4
- Con
- 7
- Int
- -4
- Wis
- 5
- Cha
- -2
Defenses
- Ac
- 29
- Saving Throws
- Fort
- 22
- Ref
- 17
- Will
- 19
- Hp
- Hp
- 190
Speed
- Walk
- 35
- Swim
- 35
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 23
- Traits
- deadly
- reach
- Effects
- Grab
- Damage
- 2d12+10 piercing plus Grab
- Types
- piercing
- Range
- Melee
- Name
- foot
- Attack
- 21
- Damage
- 2d8+9 bludgeoning
- Types
- bludgeoning
Abilities
- Top
- Entries
- The behemoth hippopotamus can hold its breath for 1 hour.
- Name
- Deep Breath
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 40 feet
- Name
- Aquatic Ambush
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- Entries
- As hippopotamus (30 for a Huge vessel).
- Name
- Capsize
- Activity
- Number
- 1
- Unit
- action
- Entries
- The behemoth hippo makes a jaws Strike targeting two creatures adjacent to each other. Roll the attack and damage once, and apply it to each creature separately.
- Name
- Double Chomp
- Entries
- Chomp counts as two attacks for the multiple attack penalty.
- Name
- An Engulfing
- Activity
- Number
- 1
- Unit
- action
- Entries
- Medium, 2d12+10 bludgeoning, Rupture 26.
- Name
- Swallow Whole
- Activity
- Number
- 3
- Unit
- action
- Entries
- Large or smaller, foot, 29
- Name
- Trample
Background
Lore
No lore provided.