Monster Dossier

Behemoth Hippopotamus

Behemoth Hippopotamus is a fantasy monster entry from source B2.

Level 10

Traits

nhugeanimal

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    scent
    Range
    30

Skills

Athletics
23
Stealth
Std
18
In water
20
Survival
17

Ability Mods

Str
7
Dex
4
Con
7
Int
-4
Wis
5
Cha
-2

Defenses

Ac
29
Saving Throws
Fort
22
Ref
17
Will
19
Hp
  • Hp
    190

Speed

Walk
35
Swim
35

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    23
    Traits
    • deadly
    • reach
    Effects
    • Grab
    Damage
    2d12+10 piercing plus Grab
    Types
    • piercing
  • Range
    Melee
    Name
    foot
    Attack
    21
    Damage
    2d8+9 bludgeoning
    Types
    • bludgeoning

Abilities

Top
  • Entries
    • The behemoth hippopotamus can hold its breath for 1 hour.
    Name
    Deep Breath
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 40 feet
    Name
    Aquatic Ambush
  • Activity
    Number
    1
    Unit
    action
    Traits
    • attack
    Entries
    • As hippopotamus (30 for a Huge vessel).
    Name
    Capsize
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The behemoth hippo makes a jaws Strike targeting two creatures adjacent to each other. Roll the attack and damage once, and apply it to each creature separately.
    Name
    Double Chomp
  • Entries
    • Chomp counts as two attacks for the multiple attack penalty.
    Name
    An Engulfing
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Medium, 2d12+10 bludgeoning, Rupture 26.
    Name
    Swallow Whole
  • Activity
    Number
    3
    Unit
    action
    Entries
    • Large or smaller, foot, 29
    Name
    Trample

Background

Lore

No lore provided.