Monster Dossier
Bebilith
Bebilith is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
21
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
- Name
- scent demons
- Range
- 60
Languages
- Languages
- abyssal (can't speak any language)
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 19
- Athletics
- 23
- Intimidation
- 21
- Stealth
- 19
Ability Mods
- Str
- 7
- Dex
- 3
- Con
- 6
- Int
- 3
- Wis
- 5
- Cha
- 5
Defenses
- Ac
- 30
- Saving Throws
- Fort
- 22
- Ref
- 19
- Will
- 19
- Hp
- Hp
- 200
- Weaknesses
- Amount
- 10
- Name
- good
Speed
- Walk
- 35
- Climb
- 15
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 23
- Traits
- magical
- reach
- Damage
- 2d10+13 piercing plus
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 23
- Traits
- agile
- magical
- reach
- Damage
- 2d8+13 slashing
- Types
- slashing
- Range
- Ranged
- Name
- web
- Attack
- 23
- Traits
- range increment
- Effects
- dimensional tether
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 29
- Entry
- 7
- Spells
- Name
- plane shift
- Notes
- self only
Abilities
- Top
- Entries
- A bebilith can smell demons as a precise sense.
- Name
- Scent Demons
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Type
- affliction
- Name
- Abyssal Rot
- Traits
- disease
- necromancy
- Note
- The drained condition from Abyssal rot is cumulative, to a maximum of drained 4
- DC
- 29
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 3d6 negative damage
- Duration
- 1 round
- Stage
- 2
- Entry
- 3d6 negative damage and drained 1
- Duration
- 1 round
- Stage
- 3
- Entry
- 3d6 negative damage and drained 2
- Duration
- 1 round
- Entries
- A creature hit by the bebilith's web Strike is restrained and tethered to the bebilith, preventing it from moving further away from the bebilith. The restrained creature is also under the effects of a dimensional anchor spell (29) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time. The DC to Escape or Force Open the tether is 29. The tether can be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the restrained creature.
- Name
- Dimensional Tether
- Entries
- Against demons, a bebilith's Strike||Strikes count as cold iron and good.
- Name
- Penetrating Strike
Background
Lore
No lore provided.