Monster Dossier

Bebilith

Bebilith is a fantasy monster entry from source B2.

Level 10

Traits

cehugebeastfiend

Rules & statistics

Monster Profile

Perception

21

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30
  • Name
    scent demons
    Range
    60

Languages

Languages
  • abyssal (can't speak any language)
Abilities
  • telepathy 100 feet

Skills

Acrobatics
19
Athletics
23
Intimidation
21
Stealth
19

Ability Mods

Str
7
Dex
3
Con
6
Int
3
Wis
5
Cha
5

Defenses

Ac
30
Saving Throws
Fort
22
Ref
19
Will
19
Hp
  • Hp
    200
Weaknesses
  • Amount
    10
    Name
    good

Speed

Walk
35
Climb
15

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    23
    Traits
    • magical
    • reach
    Damage
    2d10+13 piercing plus
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    23
    Traits
    • agile
    • magical
    • reach
    Damage
    2d8+13 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    web
    Attack
    23
    Traits
    • range increment
    Effects
    • dimensional tether

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    29
    Entry
    7
    Spells
    • Name
      plane shift
      Notes
      • self only

Abilities

Top
  • Entries
    • A bebilith can smell demons as a precise sense.
    Name
    Scent Demons
Mid
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Attack of Opportunity
Bot
  • Type
    affliction
    Name
    Abyssal Rot
    Traits
    • disease
    • necromancy
    Note
    The drained condition from Abyssal rot is cumulative, to a maximum of drained 4
    DC
    29
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      3d6 negative damage
      Duration
      1 round
    • Stage
      2
      Entry
      3d6 negative damage and drained 1
      Duration
      1 round
    • Stage
      3
      Entry
      3d6 negative damage and drained 2
      Duration
      1 round
  • Entries
    • A creature hit by the bebilith's web Strike is restrained and tethered to the bebilith, preventing it from moving further away from the bebilith. The restrained creature is also under the effects of a dimensional anchor spell (29) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time. The DC to Escape or Force Open the tether is 29. The tether can be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the restrained creature.
    Name
    Dimensional Tether
  • Entries
    • Against demons, a bebilith's Strike||Strikes count as cold iron and good.
    Name
    Penetrating Strike

Background

Lore

No lore provided.