Monster Dossier

Baykok

Baykok is a fantasy monster entry from source B3.

Level 9

Traits

cemediumundead

Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision

Languages

Languages
  • common

Skills

Acrobatics
17
Athletics
19
Stealth
17

Ability Mods

Str
6
Dex
4
Con
5
Int
0
Wis
4
Cha
1

Items

  • +1 striking greatclub
  • +1 longbow

Defenses

Ac
27
Saving Throws
Fort
20
Ref
19
Will
15
Hp
  • Hp
    200
    Abilities
    • negative healing|b2
Immunities
  • poison
  • death effects
  • disease
  • paralyzed
  • unconscious
Weaknesses
  • Amount
    10
    Name
    air
  • Amount
    10
    Name
    bludgeoning
  • Amount
    10
    Name
    earth

Speed

Walk
30
Fly
40

Attacks

  • Range
    Melee
    Name
    greatclub
    Attack
    21
    Traits
    • backswing
    • magical
    • shove
    Damage
    2d10+9 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    longbow
    Attack
    21
    Traits
    • deadly
    • magical
    • volley
    Effects
    • arrow of despair
    Damage
    1d8+6 piercing plus 1d8 mental and arrow of despair
    Types
    • mental
    • piercing

Abilities

Mid
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 120 feet, 25
    Name
    Frightful Presence
Bot
  • Traits
    • emotion
    • enchantment
    • fear
    • incapacitation
    • mental
    • occult
    Entries
    • A baykok creates an invisible arrow of bone as it draws its bow. A frightened creature hit by the arrow is stricken with loneliness and despair and must attempt a 26 Will save; if the Strike was a critical hit, the target uses the outcome one degree of success worse than the result of its save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature is slowed 1 for 1 round.
      Failure
      The creature's frightened value increases by 1 (to a maximum of 4), and it is slowed 1 until its frightened condition ends.
      Critical Failure
      As failure, but the creature is paralyzed until its frightened condition ends. At the start of each of its turns, it can end the paralyzed condition early with a successful 26 Will save.
    Name
    Arrow of Despair
  • Activity
    Number
    1
    Unit
    action
    Traits
    • curse
    • necromancy
    • occult
    Requirements
    The baykok is adjacent to a paralyzed, restrained, or unconscious living humanoid
    Entries
    • The baykok touches the target and devours part of its life force. The target must succeed at a 26 Fortitude save or be afflicted with the baykok's wasting curse. If the target fails and wasn't already affected by the wasting curse, the baykok gains 20 temporary Hit Points that last for 1 hour.
    Name
    Devour Life
  • Traits
    • curse
    • necromancy
    • occult
    Entries
    • The baykok steals life from its victim and leaves listless dread in its place. If a target fails its save against Devour Life, it becomes drained 1. Each time the target gets a full night's rest, it must succeed at a 26 Fortitude save or its drained value increases rather than decreasing. The curse ends if the creature recovers from the drained condition, but if the creature would reach drained 5 from this effect, it dies.
    Name
    Wasting Curse

Background

Lore

No lore provided.