Monster Dossier

Bauble Beast

Bauble Beast is a fantasy monster entry from source B3.

Level 6

Traits

uncommonnlargebeastearth

Rules & statistics

Monster Profile

Perception

13

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • dwarven
  • terran
  • undercommon

Skills

Athletics
14
Crafting
Std
13
To Craft jewelry
17
Deception
14
Diplomacy
12
Society
11
Stealth
14
Thievery
14
Jewelry lore
18

Ability Mods

Str
4
Dex
4
Con
3
Int
1
Wis
3
Cha
4

Items

  • artisan's tools

Defenses

Ac
23
Saving Throws
Fort
15
Ref
12
Will
15
Hp
  • Hp
    100

Speed

Walk
30
Climb
10

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    16
    Effects
    • philanthropic bile
    Damage
    1d8+7 piercing plus 1d6 persistent damage||persistent acid and philanthropic bile
    Types
    • persistent
    • piercing
  • Range
    Melee
    Name
    leg
    Attack
    16
    Traits
    • agile
    Damage
    1d10+7 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    bile
    Attack
    16
    Traits
    • acid
    • range increment
    Effects
    • philanthropic bile
    Damage
    2d8 acid plus 1d6 persistent damage||persistent acid and philanthropic bile
    Types
    • acid
    • persistent

Abilities

  • Entries
    • Exposure to the bauble beast's magical stomach fluids enchants the mind. A creature critically hit by the beast's jaws or bile Strike is subject to a charitable urge|apg spell (23).
    Name
    Philanthropic Bile
  • Traits
    • arcane
    • enchantment
    • exploration
    Entries
    • The jeweler beast creates imitation jewelry within its own digestive system. This takes about 4 hours. Determining the jewelry is fake works like detecting a forgery (Core Rulebook 251), using either Perception or Crafting instead of Perception or Society, with a DC of 25.
    • The process of creating fake jewelry also places an enchantment inside the item. Anyone who dons the imitation jewelry is targeted with a 24 suggestion spell with a duration of 1 hour on a failure or 24 hours on a critical failure.
    • A creature that fails learns the location where the fake jewelry was created and is compelled to collect their valuable belongings and bring them to that location. Removing the imitation jewelry ends the spell immediately, but the wearer can't take it off voluntarily.
    Name
    Forge Jewelry

Background

Lore

No lore provided.