Monster Dossier
Bastion Archon
Bastion Archon is a fantasy monster entry from source B2.
Traits
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Rules & statistics
Monster Profile
Perception
37
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- celestial
- draconic
- infernal
- Abilities
- tongues
Skills
- Athletics
- 38
- Diplomacy
- 34
- Intimidation
- 34
- Religion
- 32
Ability Mods
- Str
- 10
- Dex
- 7
- Con
- 10
- Int
- 6
- Wis
- 8
- Cha
- 6
Defenses
- Ac
- 47
- Saving Throws
- Fort
- 38
- Ref
- 31
- Will
- 34
- Hp
- Hp
- 280
- Abilities
- fast healing 30
- Weaknesses
- Amount
- 15
- Name
- evil
Speed
- Abilities
- air walk
- Walk
- 70
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 40
- Traits
- good
- lawful
- magical
- reach
- Damage
- 4d8+20 bludgeoning plus 2d6 good
- Types
- bludgeoning
- good
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 42
- Attack
- 34
- Entry
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 7
- Spells
- Name
- prismatic spray
- Name
- true target
- Amount
- 3
- Name
- vibrant pattern
- 10
- Spells
- Name
- meteor swarm
- Name
- polar ray
- Name
- sunburst
- Constant
- 10
- Spells
- Name
- air walk
- Name
- true seeing
- Name
- tongues
Abilities
- Mid
- Traits
- aura
- divine
- good
- healing
- necromancy
- Entries
- 50 feet. All good-aligned creatures in the aura have fast healing 30 for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls.
- Name
- Bastion Aura
- Traits
- divine
- good
- healing
- necromancy
- Entries
- If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 consecrate ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in Hell, Kreifalaid, or the Abyss).
- Name
- Ultimate Sacrifice
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Retributive Strike
- Bot
- Entries
- Once per day, if an archon sees another creature cast dimension door, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.
- Name
- Archon's Door
- Activity
- Number
- 1
- Unit
- free
- Trigger
- The bastion archon hits a creature with two fist Strike||Strikes this turn and can use its Holy Beam;
- Entries
- The bastion archon fires its Holy Beam at only the creature it hit twice. The creature's save result is one degree of success worse than the result it rolled.
- Name
- Blinding Beams
- Activity
- Number
- 1
- Unit
- action
- Entries
- The bastion archon locks itself in place, becoming voluntarily immobilized. While Entrenched, the archon can't be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another move action.
- Name
- Entrench
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- good
- incapacitation
- light
- Entries
- The bastion archon releases a blinding beam of holy light in a 500-foot line that deals 20d6 good damage to non-archons in the area, with a 38 Reflex save. The bastion archon can't use Holy Beam again for 1d4 rounds.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature takes half damage.
- Failure
- The creature takes full damage and is blinded for 1d4 rounds.
- Critical Failure
- The creature takes double damage and is blinded permanently.
- Name
- Holy Beam
Background
Lore
No lore provided.