Monster Dossier

Bastion Archon

Bastion Archon is a fantasy monster entry from source B2.

Level 20

Traits

rarelghugearchoncelestial

Rules & statistics

Monster Profile

Perception

37

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • celestial
  • draconic
  • infernal
Abilities
  • tongues

Skills

Athletics
38
Diplomacy
34
Intimidation
34
Religion
32

Ability Mods

Str
10
Dex
7
Con
10
Int
6
Wis
8
Cha
6

Defenses

Ac
47
Saving Throws
Fort
38
Ref
31
Will
34
Hp
  • Hp
    280
    Abilities
    • fast healing 30
Weaknesses
  • Amount
    15
    Name
    evil

Speed

Abilities
  • air walk
Walk
70

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    40
    Traits
    • good
    • lawful
    • magical
    • reach
    Damage
    4d8+20 bludgeoning plus 2d6 good
    Types
    • bludgeoning
    • good

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    42
    Attack
    34
    Entry
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    7
    Spells
    • Name
      prismatic spray
    • Name
      true target
      Amount
      3
    • Name
      vibrant pattern
    10
    Spells
    • Name
      meteor swarm
    • Name
      polar ray
    • Name
      sunburst
    Constant
    10
    Spells
    • Name
      air walk
    • Name
      true seeing
    • Name
      tongues

Abilities

Mid
  • Traits
    • aura
    • divine
    • good
    • healing
    • necromancy
    Entries
    • 50 feet. All good-aligned creatures in the aura have fast healing 30 for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls.
    Name
    Bastion Aura
  • Traits
    • divine
    • good
    • healing
    • necromancy
    Entries
    • If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 consecrate ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in Hell, Kreifalaid, or the Abyss).
    Name
    Ultimate Sacrifice
  • Activity
    Number
    1
    Unit
    reaction
    Name
    Retributive Strike
Bot
  • Entries
    • Once per day, if an archon sees another creature cast dimension door, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.
    Name
    Archon's Door
  • Activity
    Number
    1
    Unit
    free
    Trigger
    The bastion archon hits a creature with two fist Strike||Strikes this turn and can use its Holy Beam;
    Entries
    • The bastion archon fires its Holy Beam at only the creature it hit twice. The creature's save result is one degree of success worse than the result it rolled.
    Name
    Blinding Beams
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The bastion archon locks itself in place, becoming voluntarily immobilized. While Entrenched, the archon can't be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another move action.
    Name
    Entrench
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • good
    • incapacitation
    • light
    Entries
    • The bastion archon releases a blinding beam of holy light in a 500-foot line that deals 20d6 good damage to non-archons in the area, with a 38 Reflex save. The bastion archon can't use Holy Beam again for 1d4 rounds.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected.
      Success
      The creature takes half damage.
      Failure
      The creature takes full damage and is blinded for 1d4 rounds.
      Critical Failure
      The creature takes double damage and is blinded permanently.
    Name
    Holy Beam

Background

Lore

No lore provided.