Monster Dossier

Barnacle Ghoul

Barnacle Ghoul is a fantasy monster entry from source AoE3.

Level 9

Traits

uncommonnemediumghoulundead

Rules & statistics

Monster Profile

Perception

17

Senses

  • Name
    darkvision

Languages

Languages
  • aquan
  • common
  • necril

Skills

Acrobatics
19
Athletics
Std
19
To Grapple
21
Stealth
19
Survival
17

Ability Mods

Str
6
Dex
6
Con
3
Int
1
Wis
4
Cha
4

Defenses

Ac
28
Saving Throws
Fort
16
Ref
21
Will
17
Hp
  • Hp
    155
    Abilities
    • negative healing
Immunities
  • death effects
  • disease
  • paralyzed
  • poison
  • unconscious

Speed

Walk
25
Climb
10
Swim
40

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    21
    Traits
    • finesse
    Effects
    • fill lungs
    • paralysis
    Damage
    2d10+10 piercing plus fill lungs and paralysis
    Types
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    21
    Traits
    • agile
    • finesse
    Effects
    • 2d6+10
    • Grab
    • paralysis
    Damage
    2d6+10 plus Grab and paralysis
    Types
    N/A
  • Range
    Ranged
    Name
    water jet
    Activity
    Number
    2
    Unit
    action
    Attack
    21
    Traits
    • range increment
    Effects
    • 2d6+10
    • fill lungs
    Damage
    2d6+10 plus fill lungs
    Types
    N/A

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature grabbed by the barnacle ghoul critically fails a skill check to Escape
    Entries
    • The barnacle ghoul makes a claw Strike against the triggering creature.
    Name
    Tear Flesh
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Requirements
    The barnacle ghoul is adjacent to the corpse of a creature that died within the last hour.
    Entries
    • The barnacle ghoul regains 5d6 Hit Points. It can regain Hit Points from any given corpse only once.
    Name
    Consume Flesh
  • Type
    affliction
    Name
    Fill Lungs
    Traits
    • curse
    • necromancy
    DC
    26
    Saving Throw
    Fortitude
    Stages
    • Stage
      1
      Entry
      sickened|CRB|sickened 1
      Duration
      1 round
    • Stage
      2
      Entry
      sickened|CRB|sickened 2
      Duration
      1 round
    • Stage
      3
      Entry
      sickened|CRB|sickened 3
      Duration
      1 round
    • Stage
      4
      Entry
      drowning and cannot reduce below stage 4 until the water is purged Administer First Aid (which stops the creature from drowning and returns the creature to stage 3; stage 2 on a critical success) or a magical effect that removes curses or the sickened condition (which stops the creature from drowning and ends the curse). If the creature dies from drowning, it rises as a barnacle ghoul the next midnight.
  • Activity
    Number
    1
    Unit
    action
    Traits
    • move
    Entries
    • The barnacle ghoul Swims up to 20 feet. This movement doesn't trigger reactions.
    Name
    Nimble Swim
  • Traits
    • incapacitation
    • occult
    • necromancy
    Entries
    • See Ghoul Abilities; 26.
    Name
    Paralysis

Background

Lore

No lore provided.