Monster Dossier
Barnacle Ghoul
Barnacle Ghoul is a fantasy monster entry from source AoE3.
Traits
uncommonnemediumghoulundead
Rules & statistics
Monster Profile
Perception
17
Senses
- Name
- darkvision
Languages
- Languages
- aquan
- common
- necril
Skills
- Acrobatics
- 19
- Athletics
- Std
- 19
- To Grapple
- 21
- Stealth
- 19
- Survival
- 17
Ability Mods
- Str
- 6
- Dex
- 6
- Con
- 3
- Int
- 1
- Wis
- 4
- Cha
- 4
Defenses
- Ac
- 28
- Saving Throws
- Fort
- 16
- Ref
- 21
- Will
- 17
- Hp
- Hp
- 155
- Abilities
- negative healing
- Immunities
- death effects
- disease
- paralyzed
- poison
- unconscious
Speed
- Walk
- 25
- Climb
- 10
- Swim
- 40
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 21
- Traits
- finesse
- Effects
- fill lungs
- paralysis
- Damage
- 2d10+10 piercing plus fill lungs and paralysis
- Types
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 21
- Traits
- agile
- finesse
- Effects
- 2d6+10
- Grab
- paralysis
- Damage
- 2d6+10 plus Grab and paralysis
- Types
- N/A
- Range
- Ranged
- Name
- water jet
- Activity
- Number
- 2
- Unit
- action
- Attack
- 21
- Traits
- range increment
- Effects
- 2d6+10
- fill lungs
- Damage
- 2d6+10 plus fill lungs
- Types
- N/A
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature grabbed by the barnacle ghoul critically fails a skill check to Escape
- Entries
- The barnacle ghoul makes a claw Strike against the triggering creature.
- Name
- Tear Flesh
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Requirements
- The barnacle ghoul is adjacent to the corpse of a creature that died within the last hour.
- Entries
- The barnacle ghoul regains 5d6 Hit Points. It can regain Hit Points from any given corpse only once.
- Name
- Consume Flesh
- Type
- affliction
- Name
- Fill Lungs
- Traits
- curse
- necromancy
- DC
- 26
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- sickened|CRB|sickened 1
- Duration
- 1 round
- Stage
- 2
- Entry
- sickened|CRB|sickened 2
- Duration
- 1 round
- Stage
- 3
- Entry
- sickened|CRB|sickened 3
- Duration
- 1 round
- Stage
- 4
- Entry
- drowning and cannot reduce below stage 4 until the water is purged Administer First Aid (which stops the creature from drowning and returns the creature to stage 3; stage 2 on a critical success) or a magical effect that removes curses or the sickened condition (which stops the creature from drowning and ends the curse). If the creature dies from drowning, it rises as a barnacle ghoul the next midnight.
- Activity
- Number
- 1
- Unit
- action
- Traits
- move
- Entries
- The barnacle ghoul Swims up to 20 feet. This movement doesn't trigger reactions.
- Name
- Nimble Swim
- Traits
- incapacitation
- occult
- necromancy
- Entries
- See Ghoul Abilities; 26.
- Name
- Paralysis
Background
Lore
No lore provided.