Monster Dossier
Barkeep
Barkeep is a fantasy monster entry from source GMG.
Traits
nmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
6
Languages
- Languages
- common
Skills
- Athletics
- 6
- Deception
- 6
- Diplomacy
- 8
- Performance
- 6
- Society
- 5
- Thievery
- 3
- Alcohol lore
- 9
Ability Mods
- Str
- 3
- Dex
- 0
- Con
- 2
- Int
- 0
- Wis
- 1
- Cha
- 3
Items
- barkeep's apron (functions as padded armor)
- flask of whiskey
- pewter mug
- sap
Defenses
- Ac
- 14
- Saving Throws
- Fort
- 7
- Ref
- 3
- Will
- 6
- Hp
- Hp
- 25
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- sap
- Attack
- 6
- Traits
- agile
- nonlethal
- Damage
- 1d6+3 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- fist
- Attack
- 6
- Traits
- agile
- nonlethal
- Damage
- 1d4+3 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- pewter mug
- Attack
- 3
- Traits
- thrown
- Damage
- 1d4+3 bludgeoning
- Types
- bludgeoning
Abilities
- Entries
- The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.
- Name
- Bar Brawler
- Activity
- Number
- 3
- Unit
- action
- Traits
- auditory
- fortune
- linguistic
- mental
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.
- Name
- Barkeep's Advice
Background
Lore
No lore provided.