Monster Dossier

Barkeep

Barkeep is a fantasy monster entry from source GMG.

Level 1

Traits

nmediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

6

Languages

Languages
  • common

Skills

Athletics
6
Deception
6
Diplomacy
8
Performance
6
Society
5
Thievery
3
Alcohol lore
9

Ability Mods

Str
3
Dex
0
Con
2
Int
0
Wis
1
Cha
3

Items

  • barkeep's apron (functions as padded armor)
  • flask of whiskey
  • pewter mug
  • sap

Defenses

Ac
14
Saving Throws
Fort
7
Ref
3
Will
6
Hp
  • Hp
    25

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    sap
    Attack
    6
    Traits
    • agile
    • nonlethal
    Damage
    1d6+3 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    fist
    Attack
    6
    Traits
    • agile
    • nonlethal
    Damage
    1d4+3 bludgeoning
    Types
    • bludgeoning
  • Range
    Ranged
    Name
    pewter mug
    Attack
    3
    Traits
    • thrown
    Damage
    1d4+3 bludgeoning
    Types
    • bludgeoning

Abilities

  • Entries
    • The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.
    Name
    Bar Brawler
  • Activity
    Number
    3
    Unit
    action
    Traits
    • auditory
    • fortune
    • linguistic
    • mental
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.
    Name
    Barkeep's Advice

Background

Lore

No lore provided.