Monster Dossier
Baomal
Baomal MYSTERIOUS ORIGINS All too often, those who study stranger monsters make the assumption that they were created by powerful but ill-advised wizard...
Traits
Rules & statistics
Monster Profile
Perception
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 80
Languages
- Languages
- aklo
Skills
- Athletics
- 41
- Stealth
- 31
- Survival
- 37
Ability Mods
- Str
- 10
- Dex
- 2
- Con
- 8
- Int
- -3
- Wis
- 6
- Cha
- 1
Defenses
- Ac
- 48
- Saving Throws
- Fort
- 36
- Ref
- 30
- Will
- 34
- Hp
- Hp
- 315
- Resistances
- Amount
- 10
- Name
- physical
Speed
- Walk
- 50
- Swim
- 80
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 38
- Traits
- reach
- Effects
- Improved Grab
- Damage
- 4d12+18 piercing plus Improved Grab
- Types
- piercing
- Range
- Ranged
- Name
- tsunami jet
- Attack
- 38
- Traits
- brutal
- range
- Damage
- 4d10+18 bludgeoning plus Push 40 feet
- Types
- bludgeoning
Abilities
- Mid
- Name
- All-Around Vision
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Entries
- A baomal gains an extra reaction each round that it can use only to make an Attack of Opportunity. It must use a different head for each one it attempts, and it can't make more than one Attack of Opportunity for the same triggering action.
- Name
- Double Opportunity
- Traits
- aura
- divination
- mental
- occult
- Entries
- 120 feet. All creatures, except aberrations, that begin their turn in the area take 5d6 mental damage.
- Name
- Psychic Static Aura
- Entries
- Any ability that would sever a baomal's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing one head doesn't kill a baomal, but it does prevent the baomal from making Strike||Strikes with the lost head and from using Double Opportunity or Two-Headed Strike.
- Name
- Two Heads
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- attack
- Entries
- A baomal can inhale tremendous amounts of water, drawing everything in the sea nearby closer. All creatures and objects in the water within 60 feet of the baomal (including ships) are pulled toward it. Creatures must succeed at a 42 Athletics check or be pulled up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use the captain's Lore||Sailing Lore in place of Athletics. Unattended objects are automatically pulled.
- Name
- Breath of the Sea
- Activity
- Number
- 1
- Unit
- action
- Traits
- move
- Entries
- The baomal Swims or Stride||Strides alongside a creature or the hull of a vessel, dealing damage with the strong spikes on its shell. Each creature or ship the baomal is adjacent to at any point during its movement takes 6d6+10 slashing and piercing damage (42 basic Reflex save). Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck's edge (42 basic Reflex save).
- Name
- Shell Rake
- Activity
- Number
- 2
- Unit
- action
- Entries
- The baomal makes a Strike with each set of jaws, each against a different creature. These Strike||Strikes count as one attack for the baomal's multiple attack penalty, and the penalty doesn't increase until after both attacks.
- Name
- Two-Headed Strike
Background
Lore
Baomal
MYSTERIOUS ORIGINS
All too often, those who study stranger monsters make the assumption that they were created by powerful but ill-advised wizards or are the result of ancient manipulations from the lomos empire. In the case of the baomal, extensive research suggests that neither of these explanations are accurate. No ancient texts have yet been recovered in which a wizard claims to have created the first baomal. And while the lomos of today use them as warbeasts, ancient carvings suggest that in the earliest days, baomals were ravenous hunters of lomoss.
Few sea monsters are as dreaded and feared as the two-headed baomal. These massive predatory beasts typically dwell in the deepest waters and compete with krakens and other monsters for food. They feed on whales and other large sea creatures, sometimes following them to the water's surface. Near the surface, baomals that encounter ships quickly learn that they contain a variety of tasty morsels. The creatures use their devastating spikes to rip open the ships' hulls, then leisurely feed on the helpless sailors.