Monster Dossier

Baobhan Sith

Baobhan Sith is a fantasy monster entry from source B2.

Level 6

Traits

uncommoncemediumfey

Rules & statistics

Monster Profile

Perception

12

Senses

  • Name
    low-light vision

Languages

Languages
  • aklo
  • common
  • sylvan

Skills

Acrobatics
15
Deception
15
Nature
12
Performance
15
Stealth
15

Ability Mods

Str
3
Dex
5
Con
2
Int
2
Wis
2
Cha
5

Defenses

Ac
24
Saving Throws
Fort
12
Ref
17
Will
14
Hp
  • Hp
    105

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    17
    Traits
    • agile
    • finesse
    Damage
    2d6+6 slashing and 1d6 persistent damage||persistent bleed
    Types
    • persistent
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    24
    Entry
    3
    Spells
    • Name
      mind reading
      Amount
      at will

Abilities

  • Activity
    Number
    2
    Unit
    action
    Traits
    • enchantment
    • incapacitation
    • mental
    • primal
    • visual
    Entries
    • The baobhan sith sways rhythmically and Stride||Strides up to their Speed.
    • Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a 25 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours.
      Success
      The creature is slowed 1 for 1 round and is temporarily immune to Captivating Dance for 24 hours.
      Failure
      The creature is fascinated, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is slowed 1 until the end of its next turn.
      Critical Failure
      As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is paralyzed until the end of its next turn.
    Name
    Captivating Dance
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • polymorph
    • primal
    • transmutation
    Entries
    • The baobhan sith can transform into a large raven, with the effects from the bird option in the aerial form spell (Core Rulebook 316).
    Name
    Change Shape
  • Activity
    Number
    1
    Unit
    action
    Requirements
    A bleeding creature is within the baobhan sith's reach
    Entries
    • The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an Athletics check against the victim's Fortitude DC. On a success, the victim becomes drained 1 and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that's already drained doesn't restore any Hit Points to the baobhan sith but increases the victim's drained value by 1. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful 20 Medicine check, and sufficient blood or a blood donor, reduces the drained value by 1.
    Name
    Drink Blood

Background

Lore

No lore provided.