Monster Dossier
Baobhan Sith
Baobhan Sith is a fantasy monster entry from source B2.
Traits
uncommoncemediumfey
Rules & statistics
Monster Profile
Perception
12
Senses
- Name
- low-light vision
Languages
- Languages
- aklo
- common
- sylvan
Skills
- Acrobatics
- 15
- Deception
- 15
- Nature
- 12
- Performance
- 15
- Stealth
- 15
Ability Mods
- Str
- 3
- Dex
- 5
- Con
- 2
- Int
- 2
- Wis
- 2
- Cha
- 5
Defenses
- Ac
- 24
- Saving Throws
- Fort
- 12
- Ref
- 17
- Will
- 14
- Hp
- Hp
- 105
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 17
- Traits
- agile
- finesse
- Damage
- 2d6+6 slashing and 1d6 persistent damage||persistent bleed
- Types
- persistent
- slashing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 24
- Entry
- 3
- Spells
- Name
- mind reading
- Amount
- at will
Abilities
- Activity
- Number
- 2
- Unit
- action
- Traits
- enchantment
- incapacitation
- mental
- primal
- visual
- Entries
- The baobhan sith sways rhythmically and Stride||Strides up to their Speed.
- Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a 25 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours.
- Success
- The creature is slowed 1 for 1 round and is temporarily immune to Captivating Dance for 24 hours.
- Failure
- The creature is fascinated, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is slowed 1 until the end of its next turn.
- Critical Failure
- As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is paralyzed until the end of its next turn.
- Name
- Captivating Dance
- Activity
- Number
- 1
- Unit
- action
- Traits
- concentrate
- polymorph
- primal
- transmutation
- Entries
- The baobhan sith can transform into a large raven, with the effects from the bird option in the aerial form spell (Core Rulebook 316).
- Name
- Change Shape
- Activity
- Number
- 1
- Unit
- action
- Requirements
- A bleeding creature is within the baobhan sith's reach
- Entries
- The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an Athletics check against the victim's Fortitude DC. On a success, the victim becomes drained 1 and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that's already drained doesn't restore any Hit Points to the baobhan sith but increases the victim's drained value by 1. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful 20 Medicine check, and sufficient blood or a blood donor, reduces the drained value by 1.
- Name
- Drink Blood
Background
Lore
No lore provided.