Monster Dossier

Balor

Balor is a fantasy monster entry from source B1.

Level 20

Traits

celargedemonfiend

Rules & statistics

Monster Profile

Perception

36

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • celestial
  • draconic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
35
Athletics
37
Deception
36
Diplomacy
32
Intimidation
38
Religion
32
Society
32
Stealth
33

Ability Mods

Str
9
Dex
7
Con
9
Int
6
Wis
6
Cha
8

Items

  • longsword

Defenses

Ac
45
Saving Throws
Fort
39
Ref
35
Will
34
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    480
Immunities
  • fire
Weaknesses
  • Amount
    20
    Name
    cold
  • Amount
    20
    Name
    cold iron
  • Amount
    20
    Name
    good

Speed

Walk
35
Fly
70

Attacks

  • Range
    Melee
    Name
    vorpal cold iron silver longsword
    Attack
    40
    Traits
    • evil
    • magical
    • reach
    • versatile
    Damage
    4d8+17 slashing plus 1d6 evil
    Types
    • evil
    • slashing
  • Range
    Melee
    Name
    cold iron silver flame whip
    Attack
    40
    Traits
    • disarm
    • evil
    • fire
    • magical
    • reach
    • trip
    Effects
    • Improved Grab
    • whip reposition
    Damage
    4d6+17 fire plus 1d6 evil, Improved Grab, and whip reposition
    Types
    • evil
    • fire

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    44
    Entry
    0
    Level
    10
    Spells
    • Name
      telekinetic projectile
    5
    Spells
    • Name
      dimension door
      Amount
      at will
    6
    Spells
    • Name
      dominate
      Amount
      at will
    8
    Spells
    • Name
      dispel magic
      Amount
      at will
    10
    Spells
    • Name
      dimension door
    • Name
      divine decree
      Amount
      2
    Constant
    6
    Spells
    • Name
      true seeing

Abilities

Mid
  • Traits
    • aura
    • divine
    • evocation
    • fire
    Entries
    • 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a balor take 3d6+10 fire damage.
    Name
    Aura of Flame
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • The balor can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit.
    Name
    Attack of Opportunity
  • Traits
    • death
    • divine
    • evocation
    • fire
    Entries
    • When a balor dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures and objects in range take 16d10 fire damage (45 basic Reflex save). Because the flame is infused with Abyssal energy, creatures in the area apply only half their usual fire resistance. Creatures with immunity to fire use an outcome one degree of success better than what they rolled, instead of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points by a balor's death throes are completely incinerated into fine ash.
    Name
    Death Throes
Bot
  • Entries
    • A balor can cast their 5th-level innate dimension door with only a single action.
    Name
    Dimensional Dervish
  • Activity
    Number
    1
    Unit
    free
    Trigger
    The balor hits a creature, object, or spell effect with a weapon Strike.
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The balor casts an innate dispel magic on the target of the triggering Strike.
    Name
    Dispelling Strike
  • Traits
    • divine
    • evocation
    Entries
    • Any weapon a balor wields becomes a +3 major striking vorpal weapon made of cold iron and silver while the demon holds it. A weapon that isn't eligible for the vorpal rune doesn't gain its effects. The balor can change its evil damage to chaotic whenever it attacks. The demon can conjure a whip made of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields.
    Name
    Infuse Weapons
  • Activity
    Number
    1
    Unit
    free
    Traits
    • divine
    • healing
    • necromancy
    Trigger
    The balor kills a living creature that is at least 15th level.
    Entries
    • The balor drinks the triggering creature's life force and regains 10d8+80 Hit Points.
    Name
    Drakel
  • Entries
    • When a balor grabs a creature with a whip Strike, they can move the creature to any space in the whip's reach. The balor can move without ending the grab as long as the creature remains within the whip's reach, and the balor can move the creature to any other space in the whip's reach with an Interact action.
    Name
    Whip Reposition

Background

Lore

No lore provided.